public Player(PlayerSave save) { this.name = save.name; this.stats = save.playerStats; this.shotCoordProbabilities = new ShotCoordProbabilities(save.shotCoordProbabilities); this.modifierList = save.modifierList; playstyleDeck = new PlaystyleDeck(save.playstyleDeckIDs); equippedPlaystyles = new EquippedPlaystyles(save.equippedPlaystylesIDs); }
public Player(string name) { this.name = name; stats = new PlayerStats(); shotCoordProbabilities = new ShotCoordProbabilities(); modifierList = new ModifierList(); playstyleDeck = new PlaystyleDeck(); equippedPlaystyles = new EquippedPlaystyles(); }
public Player() { name = "Jean Valjean"; stats = new PlayerStats(); shotCoordProbabilities = new ShotCoordProbabilities(); modifierList = new ModifierList(); playstyleDeck = new PlaystyleDeck(); equippedPlaystyles = new EquippedPlaystyles(); }
public PlayerMatchInstance(string name) { this.name = name; playerStats = new PlayerStats(); equippedPlaystyles = new EquippedPlaystyles(); currentPlaystyle = equippedPlaystyles.GetPlaystyle(0); playerBaseModList = new ModifierList(); playerShotCoordProbabilities = new ShotCoordProbabilities(); RefreshModListWithPlaystyle(); }
public PlayerMatchInstance() { name = PlayerFirstNameGenerator.GetFirstName(); playerStats = new PlayerStats(); equippedPlaystyles = new EquippedPlaystyles(); currentPlaystyle = equippedPlaystyles.GetPlaystyle(0); playerBaseModList = new ModifierList(); playerShotCoordProbabilities = new ShotCoordProbabilities(); RefreshModListWithPlaystyle(); }
public PlayerMatchInstance(PlayerSave player) { Debug.Log("Creating PMI with PlayerSave"); name = player.name; playerStats = player.playerStats; equippedPlaystyles = player.GetEquippedPlaystyles(); currentPlaystyle = equippedPlaystyles.GetPlaystyle(0); playerBaseModList = player.modifierList; playerShotCoordProbabilities = player.GetShotCoordProbabilities(); RefreshModListWithPlaystyle(); }