/* * var COols = FindAssetsByType<ClothingData>(); * //AssetDatabase.StartAssetEditing(); * foreach (var COol in COols) * { * PullOutEquippedData(COol.Base); * PullOutEquippedData(COol.Base_Adjusted); * //PullOutEquippedData(COol.DressVariant); * //foreach (var ariant in COol.Variants) * //{ * //PullOutEquippedData(ariant); * //} * * EditorUtility.SetDirty(COol); * * } * var COolsBeltData = FindAssetsByType<BeltData>(); * //AssetDatabase.StartAssetEditing(); * foreach (var COol in COolsBeltData) * { * PullOutEquippedData(COol.sprites); * EditorUtility.SetDirty(COol); * * } * * var HeadsetDatas = FindAssetsByType<HeadsetData>(); * * foreach (var COol in HeadsetDatas) * { * PullOutEquippedData(COol.Sprites); * EditorUtility.SetDirty(COol); * * } * * var ContainerDatas= FindAssetsByType<ContainerData>(); * foreach (var COol in ContainerDatas) * { * PullOutEquippedData(COol.Sprites); * EditorUtility.SetDirty(COol); * } */ public static EquippedData PullOutEquippedData(EquippedData ToProcess) { //ToProcess.SpriteEquipped = PullOutSO(ToProcess.Equipped.Texture); //ToProcess.SpriteItemIcon = PullOutSO(ToProcess.ItemIcon.Texture); //ToProcess.SpriteInHandsLeft = PullOutSO(ToProcess.InHandsLeft.Texture); //ToProcess.SpriteInHandsRight = PullOutSO(ToProcess.InHandsRight.Texture); return(ToProcess); }
private void SetUpFromClothingData(EquippedData equippedData) { var SpriteSOData = new ItemsSprites(); SpriteSOData.LeftHand = (equippedData.InHandsLeft); SpriteSOData.RightHand = (equippedData.InHandsRight); SpriteSOData.InventoryIcon = (equippedData.ItemIcon); spriteHandlerController.SetSprites(SpriteSOData); }
private void SetUpFromClothingData(EquippedData equippedData) { spriteDataHandler.Infos = new SpriteData(); spriteDataHandler.Infos.List.Add(StaticSpriteHandler.CompleteSpriteSetup(equippedData.InHandsLeft)); spriteDataHandler.Infos.List.Add(StaticSpriteHandler.CompleteSpriteSetup(equippedData.InHandsRight)); inventoryIcon.Infos = new SpriteData(); inventoryIcon.Infos.List.Add(StaticSpriteHandler.CompleteSpriteSetup(equippedData.ItemIcon)); inventoryIcon.PushTexture(); }
public void SetUpFromClothingData(EquippedData equippedData, ItemAttributesData itemAttributes) { spriteDataHandler.Infos = new SpriteData(); spriteDataHandler.Infos.List.Add(StaticSpriteHandler.CompleteSpriteSetup(equippedData.InHandsLeft)); spriteDataHandler.Infos.List.Add(StaticSpriteHandler.CompleteSpriteSetup(equippedData.InHandsRight)); InventoryIcon.Infos = new SpriteData(); InventoryIcon.Infos.List.Add(StaticSpriteHandler.CompleteSpriteSetup(equippedData.ItemIcon)); InventoryIcon.PushTexture(); AttributesFromCD(itemAttributes); }
private void SetUpFromClothingData(EquippedData equippedData) { var SpriteSOData = new ItemsSprites(); SpriteSOData.Palette = new List <Color>(equippedData.Palette); SpriteSOData.SpriteLeftHand = (equippedData.SpriteInHandsLeft); SpriteSOData.SpriteRightHand = (equippedData.SpriteInHandsRight); SpriteSOData.SpriteInventoryIcon = (equippedData.SpriteItemIcon); SpriteSOData.IsPaletted = equippedData.IsPaletted; myItem.SetSprites(SpriteSOData); }
public void Combine(EquippedData parent) { if (Equipped.Texture == null) { Equipped = parent.Equipped; } if (InHandsLeft.Texture == null) { InHandsLeft = parent.InHandsLeft; } if (InHandsRight.Texture == null) { InHandsRight = parent.InHandsRight; } if (ItemIcon.Texture == null) { ItemIcon = parent.ItemIcon; } }
public void Combine(EquippedData parent) { if (SpriteEquipped != null) { SpriteEquipped = parent.SpriteEquipped; } if (SpriteInHandsLeft != null) { SpriteInHandsLeft = parent.SpriteInHandsLeft; } if (SpriteInHandsRight != null) { SpriteInHandsRight = parent.SpriteInHandsRight; } if (SpriteItemIcon != null) { SpriteItemIcon = parent.SpriteItemIcon; } }