示例#1
0
    protected int PowerFromEquippedWeapon()
    {
        int        power = 0;
        Equipment  eq    = GetComponentInParent <Equipment>();
        Equippable item  = eq.GetItem(EquipSlots.Primary);

        if (item == null || !item.GetComponentInChildren <WeaponAbilityPower>().GetType().Equals(GetType()))
        {
            item = eq.GetItem(EquipSlots.Secondary);
        }
        if (item == null || !item.GetComponentInChildren <WeaponAbilityPower>().GetType().Equals(GetType()))
        {
            return(power);
        }
        if (item != null && item.GetComponentInChildren <WeaponAbilityPower>().GetType().Equals(GetType()))
        {
            StatModifierFeature[] features = item.GetComponentsInChildren <StatModifierFeature>();

            for (int i = 0; i < features.Length; ++i)
            {
                if (features[i].type == StatTypes.MEL)
                {
                    power += features[i].amount;
                }
            }
        }
        return(power);
    }