public CharacterEntryModel(SaveFf7Remake save, int index, EquipmentsViewModel weapons, MateriaViewModel materia) { _save = save; _characterType = (CharacterType)index; _character = save.Characters[index]; _characterStats = save.CharactersStats[index]; _characterEquipment = save.CharactersEquipment[index]; Weapons = weapons; Materia = materia; }
// GET: Experiments public IActionResult Index(string nameequipment, string daterelease, int page = 1, EquipmentsSortState sortOrder = EquipmentsSortState.NameEquipmentAsc) { int pageSize = 10; IQueryable <Equipments> source = _context.Equipments; if (nameequipment != null) { source = source.Where(x => x.NameEquipment == nameequipment); } if (daterelease != null) { source = source.Where(x => x.DateRelease == DateTime.Parse(daterelease)); } switch (sortOrder) { case EquipmentsSortState.NameEquipmentAsc: source = source.OrderBy(x => x.NameEquipment); break; case EquipmentsSortState.NameEquipmentDesc: source = source.OrderByDescending(x => x.NameEquipment); break; case EquipmentsSortState.DateReleaseAsc: source = source.OrderBy(x => x.DateRelease); break; case EquipmentsSortState.DateReleaseDesc: source = source.OrderByDescending(x => x.DateRelease); break; } var count = source.Count(); var items = source.Skip((page - 1) * pageSize).Take(pageSize); PageViewModel pageView = new PageViewModel(count, page, pageSize); EquipmentsViewModel ivm = new EquipmentsViewModel { PageViewModel = pageView, SortViewModel = new SortEquipmentsViewModel(sortOrder), FilterViewModel = new FilterEquipmentsViewModel(nameequipment, daterelease), Equipments = items }; return(View(ivm)); }