// Use this for initialization
 void Start()
 {
     charCreate.SetListener(this);
     recruitmentManager.SetListener(this);
     partyManager.SetEquipmentImpl(this);
     inventoryUI.SetItemShowImpl(this);
     equipmentUI.SetEquipmentShowImpl(this);
     equipmentUI.SetLevelUpInterface(this);
     consumableUI.SetListener(this);
     ItemManager.GetInstance();
     LoadGameSession();
 }