public void AddEquipmentItemsToItemRoster_WithEquipmentHavingInvalidItemsOnly_ReturnsAnEmptyItemRoster() { EquipmentToItemRosterHandler equipmentToItemRosterHandler = new EquipmentToItemRosterHandler(); Equipment equipment = GetEquipmentWithInvalidItemsOnly(); int itemCount = equipmentToItemRosterHandler.AddEquipmentItemsToItemRoster(equipment).Count; Assert.AreEqual(0, itemCount); }
public void AddEquipmentItemsToItemRoster_WithANullEquipment_ReturnsAnEmptyItemRoster() { EquipmentToItemRosterHandler equipmentToItemRosterHandler = new EquipmentToItemRosterHandler(); Equipment equipment = null; ItemRoster expected = new ItemRoster(); ItemRoster actual = equipmentToItemRosterHandler.AddEquipmentItemsToItemRoster(equipment); CollectionAssert.AreEqual(expected, actual); }
public void AddEquipmentItemsToItemRoster_WithEquipmentHavingValidItemsOnly_ReturnsItemRosterWithTheSameEquipmentItems() { EquipmentToItemRosterHandler equipmentToItemRosterHandler = new EquipmentToItemRosterHandler(); Equipment equipment = GetEquipmentWithValidItemsOnly(); IEnumerable <EquipmentElement> expectedEquipmentElements = GetEquipmentElementsByEquipmentIndexOrder(equipment); ItemRoster itemRoster = equipmentToItemRosterHandler.AddEquipmentItemsToItemRoster(equipment); Assert.NotNull(expectedEquipmentElements); CollectionAssert.AreEquivalent(expectedEquipmentElements, itemRoster); // Uses Equals(ItemRosterElement) method from EquipmentElement object. Ignore Order of items. }