示例#1
0
        /// <summary>
        /// Equip diver with adequate equipment for dive
        /// - Hope your eyes won't bleed on this one
        /// </summary>
        /// <param name="diver">Diver that we're equipping</param>
        /// <param name="dive">Dive for which we're equipping diver</param>
        public void EquipDiver(Diver diver, Dive dive)
        {
            // Equip with basic equipment
            if (EquipmentHelper.IsBasicEquipment(this))
            {
                LendEquipment(dive, diver);
            }

            // Equip with dry suit
            else if (dive.temperature < Constants.TEMPERATURE_BOUNDARY && EquipmentHelper.IsDrySuit(this) && !diver.CheckIfDiverNeedUndersuit())
            {
                LendEquipment(dive, diver);
            }

            // Equip with undersuit
            else if (EquipmentHelper.IsUndersuit(this) && diver.CheckIfDiverNeedUndersuit())
            {
                LendEquipment(dive, diver);
            }

            // Equip with wet suit
            else if (dive.temperature >= Constants.TEMPERATURE_BOUNDARY && EquipmentHelper.IsWetSuit(this))
            {
                LendEquipment(dive, diver);
            }

            // Equip with hood if needed
            else if (dive.temperature >= 15 && EquipmentHelper.IsHood(this) && diver.CheckIfDiverNeedHood())
            {
                LendEquipment(dive, diver);
            }

            // Equip with equipment for night dive
            else if (dive.isNightDive && needForNightDive == Constants.EQUIPMENT_NEEDED && diver.CheckIfDiverHasSuperPower(Constants.NIGHT_DIVE))
            {
                LendEquipment(dive, diver);
            }

            // Equip with equipment for photographers
            else if (dive.numOfPhotographers > 0 && diver.CheckIfDiverHasSuperPower(Constants.PHOTOGRAPHER) && needForRecording == Constants.EQUIPMENT_NEEDED)
            {
                LendEquipment(dive, diver);
            }

            // Additional equipment
            else if (EquipmentHelper.IsAdditionalEquipment(this) && temperature != "#" && dive.temperature < 20 ||
                     EquipmentHelper.IsAdditionalEquipment(this) && temperature == "#")
            {
                LendEquipment(dive, diver);
            }
        }
示例#2
0
        /// <summary>
        /// Update diver equipment status
        /// FULLY EQUIPED       - basic equipment + all additional equipment
        /// PARTIALLY EQUIPED   - basic equipment
        /// NOT EQUIPED         - without basic equipment
        /// </summary>
        public void UpdateEquipmentStatus(Dive dive)
        {
            int basicEquipmentCounter = 0;

            // Check if user have all basic equipment
            foreach (ConcreteEquipment equipment in equipmentList)
            {
                if (EquipmentHelper.IsBasicEquipment(equipment))
                {
                    basicEquipmentCounter++;
                }
            }

            // Basic equipment
            if (basicEquipmentCounter == Constants.NUM_OF_BASIC_EQUIPMENT && equipmentList.Count() == Constants.NUM_OF_BASIC_EQUIPMENT)
            {
                equipmentStatus = Constants.PARTIALLY_EQUIPED;
            }

            // Diver is not adequate equiped for dive
            else if (basicEquipmentCounter < Constants.NUM_OF_BASIC_EQUIPMENT)
            {
                equipmentStatus = Constants.NOT_EQUIPED;
            }

            // Basic + additional equipment
            else if (
                // If it's cold dive then check if diver is adequate equipped for cold dive
                (dive.temperature < Constants.TEMPERATURE_BOUNDARY && EquipmentHelper.IsDiverAdequatEquippedForColdDive(equipmentList)) ||

                // If it's dive with temp above 15 and diver is adequate equipped for that dive
                (dive.temperature >= Constants.TEMPERATURE_BOUNDARY && EquipmentHelper.IsDiverAdequateEquippedForWarmDive(equipmentList)) &&

                // If it's night dive then check if diver is adequate equipped for night dive
                ((dive.isNightDive && EquipmentHelper.IsDiverAdequateEquippedForNightDive(EquipmentList)) || !dive.isNightDive)
                )
            {
                equipmentStatus = Constants.FULLY_EQUIPED;
            }
        }