public void UniqRandom() { var env = CreateTestEnv(); var ef = new EquipmentFactory(env.GameManager.Container); var loot = ef.GetRandom(EquipmentKind.Weapon, 2, EquipmentClass.Unique); Assert.NotNull(loot); }
public void UniqRandom() { var env = CreateTestEnv(); var ef = new EquipmentFactory(env.GameManager.Container); var loot = ef.GetRandom(EquipmentKind.Weapon, 2, EquipmentClass.Unique); Assert.NotNull(loot); }