/// <summary> /// ��ʼ������ /// </summary> private void LoadTableData() { this.buffCfg = new BuffCfg("Buff"); this.equipmentCfg = new EquipmentCfg("Equipment"); this.goodsCfg = new GoodsCfg("Goods"); this.monsterCfg = new MonsterCfg("Monster"); this.monsterSkillCfg = new MonsterSkillCfg("MonsterSkill"); this.skillCfg = new SkillCfg("Skill"); foreach (TableDataBase t in mLoadTables) { ResMgr.Instance.Load(t.TableName, t); } }
/// <summary> /// 初始化数据 /// </summary> private void LoadTableData() { this.buffCfg = new BuffCfg("Buff"); this.equipmentCfg = new EquipmentCfg("Equipment"); this.goodsCfg = new GoodsCfg("Goods"); this.monsterCfg = new MonsterCfg("Monster"); this.monsterSkillCfg = new MonsterSkillCfg("MonsterSkill"); this.skillCfg = new SkillCfg("Skill"); foreach (TableDataBase t in mLoadTables) { ResMgr.Instance.Load(t.TableName, t); } }
private void Awake() { Instance = this; bufferCfg = new BufferCfg("Buff"); equipmentCfg = new EquipmentCfg("Equipment"); goodCfg = new GoodCfg("Goods"); monsterCfg = new MonsterCfg("Monster"); monsterSkillCfg = new MonsterSkillCfg("MonsterSkill"); monsterInfoCfg = new MonsterInfoCfg("MonsterInfo"); skillCfg = new SkillCfg("Skill"); for (int i = 0; i < _LoadTableList.Count; i++) { ResMgr.Instance.Load(_LoadTableList[i].tableName, _LoadTableList[i]); } }