public void EquipTest() { // Arrange BaseItem equipableItem = createTestItem(); EquipableCategory equipableCategory = (EquipableCategory) equipableItem.GetItemCategoryByClass(typeof(EquipableCategory)); equipableCategory.Equip(); Assert.AreEqual(Game.Instance.PlayerInstance.Inventory.EquipedItem, equipableItem); Assert.AreEqual(equipableItem.GetItemAttribute("equiped").Value, 1f); equipableCategory.UnEquip(); Assert.AreEqual(Game.Instance.PlayerInstance.Inventory.EquipedItem, null); Assert.AreEqual(equipableItem.GetItemAttribute("equiped").Value, 0); }
private BaseItem createTestItem() { PlayerInventory mockPlayerInventory = new PlayerInventory("player", 20); Game.Instance.PlayerInstance = new Player(mockPlayerInventory); BaseItem equipableItem = new BaseItem("Sample Equipable"); equipableItem.FlavorText = "This is a test equipable"; equipableItem.InventorySprite = "equipable.png"; equipableItem.WorldModel = "equipableModel.png"; equipableItem.Types = new List<string>(); equipableItem.Types.Add(ItemTypes.Equipable); EquipableCategory equipable = new EquipableCategory (); equipable.Equiped = 0f; equipableItem.AddItemCategory(equipable); return equipableItem; }
private BaseItem createTestItem() { PlayerInventory mockPlayerInventory = new PlayerInventory("player", 20); PlayerController controller = new GameObject().AddComponent <PlayerController>(); Game.Instance.PlayerInstance = new Player(mockPlayerInventory); Game.Instance.PlayerInstance.Controller = controller; BaseItem item = new BaseItem("Sample Item"); item.FlavorText = "This is a test item"; item.InventorySprite = "item.png"; item.WorldModel = "itemWorld.png"; item.Types = new List <string>(); item.Types.Add(ItemTypes.BaseSolid); item.Types.Add(ItemTypes.Rod); SolidCategory solid = new SolidCategory(); solid.Durability = 0.1f; solid.Elasticity = 0.2f; solid.Flexibility = 0.3f; solid.Sharpness = 0.4f; solid.Stickiness = 0.5f; solid.Thickness = 0.6f; PlantCategory plant = new PlantCategory(); plant.PneumoniaEffect = 0.1f; plant.StomachEffect = 0.2f; plant.Toughness = 0.3f; plant.WaterContent = 0.4f; FleshCategory flesh = new FleshCategory(); flesh.HealthEffect = 0.1f; flesh.HungerGain = 0.2f; ContainerCategory container = new ContainerCategory(); container.Size = 1; MedicineCategory medicine = new MedicineCategory(); medicine.HealthGain = 5f; medicine.Sickness = "all"; ClothCategory cloth = new ClothCategory(); cloth.FabricThickness = 0.5f; cloth.Impermiability = 1f; cloth.ThreadDensity = 0.3f; cloth.OnPlayer = 0f; FuelCategory fuel = new FuelCategory(); fuel.BurnTime = 5f; FireBaseCategory fire = new FireBaseCategory(); fire.BurnRateMultiplier = 1f; fire.FuelRemaining = 10f; fire.StartingFuel = 10f; ShelterCategory shelter = new ShelterCategory(); shelter.WarmthRate = 2; RaftCategory raft = new RaftCategory(); raft.Speed = 1f; raft.InventorySize = 5; WarmthIdolCategory warmthIdol = new WarmthIdolCategory(); warmthIdol.Equiped = 0f; warmthIdol.WarmthBenefit = 1; LightCategory light = new LightCategory(); light.Brightness = 2f; light.BurnRate = 0.75f; light.CurrentFuelLevel = 3f; light.MaxFuel = 5f; EquipableCategory equipable = new EquipableCategory(); equipable.Equiped = 0f; item.AddItemCategory(solid); item.AddItemCategory(plant); item.AddItemCategory(flesh); item.AddItemCategory(container); item.AddItemCategory(medicine); item.AddItemCategory(cloth); item.AddItemCategory(fuel); item.AddItemCategory(fire); item.AddItemCategory(shelter); item.AddItemCategory(raft); item.AddItemCategory(warmthIdol); item.AddItemCategory(light); item.AddItemCategory(equipable); return(item); }