void SetUIInventory(int index, Equipable equip) { uiInv[index] = Instantiate(equip.getEquipableGameObject(), invParent) as GameObject; ChangeLayer(uiInv [index], 5); uiInv [index].transform.localPosition = new Vector3(-255f + 55f * index, 20f, -.1f); uiInv [index].transform.localRotation = Quaternion.Euler(equip.getUIRotation()); uiInv [index].transform.localScale = equip.getUIScale(); }