public static UI_Manager UI; //UI管理 void Awake() { inventory = GameObject.Find("Inventory").GetComponent <Inventory2> (); equip = GameObject.Find("Equipment").GetComponent <Equip_Manager>(); store = GameObject.Find("store").GetComponent <Store>(); key = GameObject.Find("short cut/Key").GetComponent <Key> (); skillUI = GameObject.Find("skill_UI").GetComponent <Skill_UI> (); money = GameObject.Find("inventory/Win/money").GetComponent <Money> (); UI = GameObject.Find("UI Root").GetComponent <UI_Manager> (); }
//public static MiniMap nimimMap;//小地图 //public static BossBlood bossBlood;//Boss血条 //public static TeamMates teamMates;//队友 void Awake() { inventory = GameObject.Find("Inventory").GetComponent <Inventory_Manager>(); equip = GameObject.Find("Equipment").GetComponent <Equip_Manager>(); key = GameObject.Find("short cut/Key").GetComponent <Key>(); skillUI = GameObject.Find("skill_UI").GetComponent <Skill_UI>(); taskUI = GameObject.Find("task_UI").GetComponent <Task_UI>(); money = GameObject.Find("inventory/Win/money").GetComponent <Money>(); UI = GameObject.Find("UI Root").GetComponent <UI_Manager>(); keyControl = GameObject.Find("short cut").GetComponent <KeyControl>(); //nimimMap = GameObject.Find("MiniMap").GetComponent<MiniMap>(); //bossBlood = GameObject.Find("BossBlood").GetComponent<BossBlood>(); //teamMates = GameObject.Find("TeamMates").GetComponent<TeamMates>(); }