/// <summary> /// 刷新格子数据 /// </summary> public void UpdateGridData(GameCmd.EquipPos selectPos) { Reset(); EquipManager emgr = DataManager.Manager <EquipManager>(); uint inlayBaseId = 0; if (emgr.TryGetEquipGridInlayGem(selectPos, data, out inlayBaseId)) { Gem gem = DataManager.Manager <ItemManager>() .GetTempBaseItemByBaseID <Gem>(inlayBaseId, ItemDefine.ItemDataType.Gem); if (null != m_spIcon) { if (!m_spIcon.gameObject.activeSelf) { m_spIcon.gameObject.SetActive(true); } UIManager.GetTextureAsyn(gem.Icon, ref m_inlayCASD, () => { if (null != m_spIcon) { m_spIcon.mainTexture = null; } }, m_spIcon); } if (null != m_spBorder) { if (!m_spBorder.gameObject.activeSelf) { m_spBorder.gameObject.SetActive(true); } string iconName = UIManager.GetIconName(gem.BorderIcon, true); UIManager.GetAtlasAsyn(iconName, ref m_borderCASD, () => { if (null != m_spBorder) { m_spBorder.atlas = null; } }, m_spBorder); } if (null != m_labLv) { if (!m_labLv.enabled) { m_labLv.enabled = true; } m_labLv.text = DataManager.Manager <TextManager>().GetLocalFormatText(LocalTextType.Local_Txt_Set_4, gem.BaseData.grade); } } else if (emgr.IsUnlockEquipGridIndex(data)) { if (null != m_tsAdd) { m_tsAdd.gameObject.SetActive(true); } } else { if (null != m_tsLock) { m_tsLock.gameObject.SetActive(true); m_labLockLv.text = DataManager.Manager <TextManager>().GetLocalFormatText(LocalTextType.Local_Txt_Set_4 , emgr.GetEquipGridUnlockLevel(data)); } } bool showRed = DataManager.Manager <ForgingManager>().EquipPosCanInlay(selectPos, this.data); SetRedPointStatus(showRed); }