public override void SetValue(EquipItem recv_data)
 {
     ulong.TryParse(recv_data.uniqId, out ulong result);
     base.uniqueID = result;
     base.tableID  = (uint)recv_data.equipItemId;
     level         = recv_data.level;
     exceed        = recv_data.exceed;
     sellPrice     = recv_data.price;
     isFavorite    = (recv_data.is_locked != 0);
     UpdateTableData();
     if (tableData == null)
     {
         Log.Error(LOG.RESOURCE, "table = null");
     }
     else
     {
         exceedParam = tableData.GetExceedParam((uint)recv_data.exceed);
         if (exceedParam == null)
         {
             exceedParam = new EquipItemExceedParamTable.EquipItemExceedParamAll();
         }
         int cnt = 0;
         int num = 0;
         if (exceedParam != null && exceedParam.ability.Length > 0)
         {
             num += exceedParam.ability.Length;
         }
         ability = new EquipItemAbility[recv_data.ability.Count + GetFixedAbilityCount() + num];
         for (int i = 0; i < tableData.fixedAbility.Length; i++)
         {
             if (!tableData.fixedAbility[i].vr)
             {
                 ability[++cnt] = new EquipItemAbility((uint)tableData.fixedAbility[i].id, tableData.fixedAbility[i].pt);
             }
         }
         recv_data.ability.ForEach(delegate(EquipItem.Ability a)
         {
             ability[++cnt] = new EquipItemAbility((uint)a.id, a.pt);
         });
         if (num > 0)
         {
             for (int j = 0; j < num; j++)
             {
                 ability[++cnt] = new EquipItemAbility((uint)exceedParam.ability[j].id, exceedParam.ability[j].pt);
             }
         }
         abilityItem = recv_data.abilityItem;
     }
 }
    public void Parse(CharaInfo.EquipItem item, EquipItemTable.EquipItemData data)
    {
        _Reset();
        type         = data.type;
        spAttackType = data.spAttackType;
        GrowEquipItemTable.GrowEquipItemData growEquipItemData = Singleton <GrowEquipItemTable> .I.GetGrowEquipItemData(data.growID, (uint)item.lv);

        if (object.ReferenceEquals(growEquipItemData, null))
        {
            baseStatus.hp          = data.baseHp;
            baseStatus.attacks[0]  = data.baseAtk;
            baseStatus.defences[0] = data.baseDef;
            for (int i = 0; i < 6; i++)
            {
                baseStatus.attacks[i + 1] = data.atkElement[i];
                baseStatus.tolerances[i]  = data.defElement[i];
            }
        }
        else
        {
            baseStatus.hp          = growEquipItemData.GetGrowParamHp(data.baseHp);
            baseStatus.attacks[0]  = growEquipItemData.GetGrowParamAtk(data.baseAtk);
            baseStatus.defences[0] = growEquipItemData.GetGrowParamDef(data.baseDef);
            int[] growParamElemAtk = growEquipItemData.GetGrowParamElemAtk(data.atkElement);
            int[] growParamElemDef = growEquipItemData.GetGrowParamElemDef(data.defElement);
            for (int j = 0; j < 6; j++)
            {
                baseStatus.attacks[j + 1] = growParamElemAtk[j];
                baseStatus.tolerances[j]  = growParamElemDef[j];
            }
        }
        EquipItemExceedParamTable.EquipItemExceedParamAll exceedParam = data.GetExceedParam((uint)item.exceed);
        if (!object.ReferenceEquals(exceedParam, null))
        {
            baseStatus.hp          += exceedParam.hp;
            baseStatus.attacks[0]  += exceedParam.atk;
            baseStatus.defences[0] += exceedParam.def;
            for (int k = 0; k < 6; k++)
            {
                baseStatus.attacks[k + 1] += exceedParam.atkElement[k];
                baseStatus.tolerances[k]  += exceedParam.defElement[k];
            }
        }
        int l = 0;

        for (int count = item.sIds.Count; l < count; l++)
        {
            SkillItemTable.SkillItemData skillItemData = Singleton <SkillItemTable> .I.GetSkillItemData((uint)item.sIds[l]);

            GrowSkillItemTable.GrowSkillItemData growSkillItemData = Singleton <GrowSkillItemTable> .I.GetGrowSkillItemData(skillItemData.growID, item.sLvs[l]);

            constHp      += growSkillItemData.GetGrowParamHp(skillItemData.baseHp);
            constAtks[0] += growSkillItemData.GetGrowParamAtk(skillItemData.baseAtk);
            constDefs[0] += growSkillItemData.GetGrowParamDef(skillItemData.baseDef);
            int[] growParamElemAtk2 = growSkillItemData.GetGrowParamElemAtk(skillItemData.atkElement);
            int[] growParamElemDef2 = growSkillItemData.GetGrowParamElemDef(skillItemData.defElement);
            for (int m = 0; m < 6; m++)
            {
                constAtks[m + 1] += growParamElemAtk2[m];
                constTols[m]     += growParamElemDef2[m];
            }
            if (skillItemData.IsPassive())
            {
                int n = 0;
                for (int num = skillItemData.supportType.Length; n < num; n++)
                {
                    if (skillItemData.supportType[n] != BuffParam.BUFFTYPE.NONE)
                    {
                        skillSupport.Add(new SkillSupport(skillItemData.supportPassiveEqType[n], skillItemData.supportType[n], growSkillItemData.GetGrowParamSupprtValue(skillItemData.supportValue, n), skillItemData.supportPassiveSpAttackType));
                    }
                }
            }
        }
        int num2 = 0;

        for (int count2 = item.aIds.Count; num2 < count2; num2++)
        {
            int num3 = item.aIds[num2];
            int num4 = item.aPts[num2];
            if (this.ability.ContainsKey(num3))
            {
                Dictionary <int, int> dictionary;
                Dictionary <int, int> dictionary2 = dictionary = this.ability;
                int key;
                int key2 = key = num3;
                key = dictionary[key];
                dictionary2[key2] = key + num4;
            }
            else
            {
                this.ability.Add(num3, num4);
            }
        }
        int num5 = 0;

        for (int num6 = data.fixedAbility.Length; num5 < num6; num5++)
        {
            EquipItem.Ability ability = data.fixedAbility[num5];
            if (this.ability.ContainsKey(ability.id))
            {
                Dictionary <int, int> dictionary3;
                Dictionary <int, int> dictionary4 = dictionary3 = this.ability;
                int key;
                int key3 = key = ability.id;
                key = dictionary3[key];
                dictionary4[key3] = key + ability.pt;
            }
            else
            {
                this.ability.Add(ability.id, ability.pt);
            }
        }
        if (!object.ReferenceEquals(exceedParam, null))
        {
            int num7 = 0;
            for (int num8 = exceedParam.ability.Length; num7 < num8; num7++)
            {
                EquipItem.Ability ability2 = exceedParam.ability[num7];
                if (this.ability.ContainsKey(ability2.id))
                {
                    Dictionary <int, int> dictionary5;
                    Dictionary <int, int> dictionary6 = dictionary5 = this.ability;
                    int key;
                    int key4 = key = ability2.id;
                    key = dictionary5[key];
                    dictionary6[key4] = key + ability2.pt;
                }
                else
                {
                    this.ability.Add(ability2.id, ability2.pt);
                }
            }
        }
    }
    protected override void EquipTableParam()
    {
        int           exceed    = 0;
        EquipItemInfo equipData = GetEquipData();

        if (equipData != null)
        {
            exceed = equipData.exceed;
        }
        EquipItemTable.EquipItemData table_data = GetEquipTableData();
        if (table_data != null)
        {
            EquipItemExceedParamTable.EquipItemExceedParamAll equipItemExceedParamAll = table_data.GetExceedParam((uint)exceed);
            if (equipItemExceedParamAll == null)
            {
                equipItemExceedParamAll = new EquipItemExceedParamTable.EquipItemExceedParamAll();
            }
            SetLabelText((Enum)UI.LBL_NAME, table_data.name);
            SetLabelText((Enum)UI.LBL_LV_NOW, "1");
            SetLabelText((Enum)UI.LBL_LV_MAX, table_data.maxLv.ToString());
            int num     = (int)table_data.baseAtk + (int)equipItemExceedParamAll.atk;
            int elemAtk = equipItemExceedParamAll.GetElemAtk(table_data.atkElement);
            SetElementSprite((Enum)UI.SPR_ELEM, equipItemExceedParamAll.GetElemAtkType(table_data.atkElement));
            SetLabelText((Enum)UI.LBL_ATK, num.ToString());
            SetLabelText((Enum)UI.LBL_ELEM, elemAtk.ToString());
            int num2 = (int)table_data.baseDef + (int)equipItemExceedParamAll.def;
            SetLabelText((Enum)UI.LBL_DEF, num2.ToString());
            int elemDef = equipItemExceedParamAll.GetElemDef(table_data.defElement);
            SetDefElementSprite((Enum)UI.SPR_ELEM_DEF, equipItemExceedParamAll.GetElemDefType(table_data.defElement));
            SetLabelText((Enum)UI.LBL_ELEM_DEF, elemDef.ToString());
            int num3 = (int)table_data.baseHp + (int)equipItemExceedParamAll.hp;
            SetLabelText((Enum)UI.LBL_HP, num3.ToString());
            SetActive((Enum)UI.SPR_IS_EVOLVE, table_data.IsEvolve());
            SetEquipmentTypeIcon((Enum)UI.SPR_TYPE_ICON, (Enum)UI.SPR_TYPE_ICON_BG, (Enum)UI.SPR_TYPE_ICON_RARITY, table_data);
            SetLabelText((Enum)UI.LBL_SELL, table_data.sale.ToString());
            if (smithType != SmithType.EVOLVE)
            {
                SetSkillIconButton(UI.OBJ_SKILL_BUTTON_ROOT, "SkillIconButton", table_data, GetSkillSlotData(table_data, 0), null, 0);
                if (table_data.fixedAbility.Length > 0)
                {
                    string allAbilityName = string.Empty;
                    string allAp          = string.Empty;
                    string allAbilityDesc = string.Empty;
                    SetTable(UI.TBL_ABILITY, "ItemDetailEquipAbilityItem", table_data.fixedAbility.Length, false, delegate(int i, Transform t, bool is_recycle)
                    {
                        EquipItemAbility equipItemAbility = new EquipItemAbility((uint)table_data.fixedAbility[i].id, table_data.fixedAbility[i].pt);
                        SetActive(t, true);
                        SetActive(t, UI.OBJ_FIXEDABILITY, true);
                        SetActive(t, UI.OBJ_ABILITY, false);
                        SetLabelText(t, UI.LBL_FIXEDABILITY, equipItemAbility.GetName());
                        SetLabelText(t, UI.LBL_FIXEDABILITY_NUM, equipItemAbility.GetAP());
                        SetAbilityItemEvent(t, i, touchAndReleaseButtons);
                        allAbilityName += equipItemAbility.GetName();
                        allAp          += equipItemAbility.GetAP();
                        allAbilityDesc += equipItemAbility.GetDescription();
                    });
                    SetActive((Enum)UI.STR_NON_ABILITY, false);
                    PreCacheAbilityDetail(allAbilityName, allAp, allAbilityDesc);
                }
                else
                {
                    SetActive((Enum)UI.STR_NON_ABILITY, true);
                }
            }
        }
    }
示例#4
0
    private void SetWeaponData(WeaponIcons icon, int weaponId, int exceed = 0, bool is_top = false)
    {
        //IL_0046: Unknown result type (might be due to invalid IL or missing references)
        //IL_00db: Unknown result type (might be due to invalid IL or missing references)
        if (weaponId == -1)
        {
            if (icon.weaponName != null)
            {
                icon.weaponName.text = StringTable.Get(STRING_CATEGORY.IN_GAME, 3000u);
            }
            if (icon.weaponIcon != null)
            {
                icon.weaponIcon.get_gameObject().SetActive(false);
            }
            if (icon.elementIconBase != null)
            {
                icon.elementIconBase.SetActive(false);
            }
            icon.isEnable = false;
        }
        else if (Singleton <EquipItemTable> .IsValid())
        {
            EquipItemTable.EquipItemData equipItemData = Singleton <EquipItemTable> .I.GetEquipItemData((uint)weaponId);

            if (equipItemData != null)
            {
                icon.isEnable = true;
                if (icon.weaponName != null)
                {
                    icon.weaponName.text = equipItemData.name;
                }
                if (icon.weaponIcon != null)
                {
                    if (!is_top)
                    {
                        icon.weaponIcon.get_gameObject().SetActive(true);
                    }
                    icon.weaponIcon.spriteName = WEAPONICON_PATH[(int)equipItemData.type];
                }
                EquipItemExceedParamTable.EquipItemExceedParamAll exceedParam = equipItemData.GetExceedParam((uint)exceed);
                bool active = false;
                if (icon.elementIcon != null)
                {
                    int i = 0;
                    for (int num = equipItemData.atkElement.Length; i < num; i++)
                    {
                        if (equipItemData.atkElement[i] > 0)
                        {
                            icon.elementIcon.spriteName = ELEMENT_PATH[i];
                            active = true;
                            break;
                        }
                        if (exceedParam != null && exceedParam.atkElement[i] > 0)
                        {
                            icon.elementIcon.spriteName = ELEMENT_PATH[i];
                            active = true;
                            break;
                        }
                    }
                }
                if (icon.elementIconBase != null)
                {
                    icon.elementIconBase.SetActive(active);
                }
            }
        }
    }
示例#5
0
    private EquipItemInfo GetEquipMaxDef(EquipItemInfo[] items, bool validElement, bool validAbilityWeaponType, bool checkOnlyFixAbility)
    {
        EquipItemInfo equipItemInfo = null;
        int           num           = -1;
        int           num2          = -1;

        for (int i = 0; i < items.Length; i++)
        {
            if (!validAbilityWeaponType || weaponIndex == 0 || HasFixAbilityWithWeaponType(items[i], weaponIndex, checkOnlyFixAbility))
            {
                if (validElement && elementIndex != 0)
                {
                    ELEMENT_TYPE eLEMENT_TYPE = ChangeElementToMasterDefineElement(elementIndex, ELEMENT_CONDITION.EFFECTIVE_DEF);
                    if (eLEMENT_TYPE != (ELEMENT_TYPE)items[i].GetElemDefType())
                    {
                        continue;
                    }
                }
                int num3 = 0;
                int num4 = 0;
                if (isCurrent)
                {
                    num3 = items[i].def + items[i].elemDef;
                    num4 = items[i].hp;
                }
                else
                {
                    EquipItemTable.EquipItemData         tableData         = items[i].tableData;
                    GrowEquipItemTable.GrowEquipItemData growEquipItemData = Singleton <GrowEquipItemTable> .I.GetGrowEquipItemData(tableData.growID, (uint)tableData.maxLv);

                    if (growEquipItemData != null)
                    {
                        EquipItemExceedParamTable.EquipItemExceedParamAll equipItemExceedParamAll = tableData.GetExceedParam(4u);
                        if (equipItemExceedParamAll == null)
                        {
                            equipItemExceedParamAll = new EquipItemExceedParamTable.EquipItemExceedParamAll();
                        }
                        int   num5             = growEquipItemData.GetGrowParamDef(tableData.baseDef) + (int)equipItemExceedParamAll.def;
                        int[] growParamElemDef = growEquipItemData.GetGrowParamElemDef(tableData.defElement);
                        int   j = 0;
                        for (int num6 = growParamElemDef.Length; j < num6; j++)
                        {
                            growParamElemDef[j] += equipItemExceedParamAll.defElement[j];
                        }
                        int num7 = Mathf.Max(growParamElemDef);
                        num3 = num5 + num7;
                        num4 = growEquipItemData.GetGrowParamHp(tableData.baseHp) + (int)equipItemExceedParamAll.hp;
                    }
                }
                if (num3 > num || (num3 == num && num4 > num2))
                {
                    equipItemInfo = items[i];
                    num           = num3;
                    num2          = num4;
                }
            }
        }
        if (equipItemInfo == null && validElement && validAbilityWeaponType && checkOnlyFixAbility)
        {
            equipItemInfo = GetEquipMaxDef(items, true, true, false);
        }
        else if (equipItemInfo == null && validElement && validAbilityWeaponType && !checkOnlyFixAbility)
        {
            equipItemInfo = GetEquipMaxDef(items, false, true, true);
        }
        else if (equipItemInfo == null && !validElement && validAbilityWeaponType && checkOnlyFixAbility)
        {
            equipItemInfo = GetEquipMaxDef(items, false, true, false);
        }
        else if (equipItemInfo == null && !validElement && validAbilityWeaponType && !checkOnlyFixAbility)
        {
            equipItemInfo = GetEquipMaxDef(items, true, false, false);
        }
        else if (equipItemInfo == null)
        {
            equipItemInfo = GetEquipMaxDef(items, false, false, false);
        }
        return(equipItemInfo);
    }
示例#6
0
    private EquipItemInfo GetWeaponMaxAtk(bool validElement, ELEMENT_CONDITION condition = ELEMENT_CONDITION.EQUAL)
    {
        EquipItemInfo equipItemInfo = null;
        int           num           = -1;

        for (int i = 0; i < weaponItemInfoList.Length; i++)
        {
            if (validElement && elementIndex != 0)
            {
                ELEMENT_TYPE eLEMENT_TYPE = ChangeElementToMasterDefineElement(elementIndex, condition);
                int          elemAtkType  = weaponItemInfoList[i].GetElemAtkType();
                if ((eLEMENT_TYPE != (ELEMENT_TYPE)elemAtkType && condition == ELEMENT_CONDITION.EQUAL) || ((eLEMENT_TYPE == (ELEMENT_TYPE)elemAtkType || elemAtkType == 6) && condition == ELEMENT_CONDITION.DISADVANTAGEOUS))
                {
                    continue;
                }
            }
            int num2 = 0;
            if (isCurrent)
            {
                num2 = weaponItemInfoList[i].atk + weaponItemInfoList[i].elemAtk;
            }
            else
            {
                EquipItemTable.EquipItemData         tableData         = weaponItemInfoList[i].tableData;
                GrowEquipItemTable.GrowEquipItemData growEquipItemData = Singleton <GrowEquipItemTable> .I.GetGrowEquipItemData(tableData.growID, (uint)tableData.maxLv);

                if (growEquipItemData != null)
                {
                    EquipItemExceedParamTable.EquipItemExceedParamAll equipItemExceedParamAll = tableData.GetExceedParam((uint)weaponItemInfoList[i].exceed);
                    if (equipItemExceedParamAll == null)
                    {
                        equipItemExceedParamAll = new EquipItemExceedParamTable.EquipItemExceedParamAll();
                    }
                    int   num3             = growEquipItemData.GetGrowParamAtk(tableData.baseAtk) + (int)equipItemExceedParamAll.atk;
                    int[] growParamElemAtk = growEquipItemData.GetGrowParamElemAtk(tableData.atkElement);
                    int   j = 0;
                    for (int num4 = growParamElemAtk.Length; j < num4; j++)
                    {
                        growParamElemAtk[j] += equipItemExceedParamAll.atkElement[j];
                    }
                    int num5 = Mathf.Max(growParamElemAtk);
                    num2 = num3 + num5;
                }
            }
            if (num2 != 0)
            {
                int num6 = (int)weaponItemInfoList[i].tableData.type;
                if (num6 >= 4)
                {
                    num6--;
                }
                if (num6 < MonoBehaviourSingleton <GlobalSettingsManager> .I.playerWeaponAttackRate.Length)
                {
                    num2 = (int)((float)num2 / MonoBehaviourSingleton <GlobalSettingsManager> .I.playerWeaponAttackRate[num6]);
                }
            }
            if (num2 > num && !selectedWeaponIds.Contains(weaponItemInfoList[i].uniqueID))
            {
                equipItemInfo = weaponItemInfoList[i];
                num           = num2;
            }
        }
        if (equipItemInfo != null)
        {
            selectedWeaponIds.Add(equipItemInfo.uniqueID);
        }
        if (equipItemInfo == null && validElement && condition == ELEMENT_CONDITION.EQUAL)
        {
            equipItemInfo = GetWeaponMaxAtk(true, ELEMENT_CONDITION.DISADVANTAGEOUS);
        }
        else if (equipItemInfo == null && validElement && condition == ELEMENT_CONDITION.DISADVANTAGEOUS)
        {
            equipItemInfo = GetWeaponMaxAtk(false, ELEMENT_CONDITION.EQUAL);
        }
        return(equipItemInfo);
    }