public static void InitSortDataAry <SORT_DATA>(SORT_DATA[] sort_data, SortSettings sort_settings, SortSettings.SortEquipSetInfo sort_equip_set_info = null) where SORT_DATA : SortCompareData, new() { EquipItemStatus equipItemStatus = null; if (sort_equip_set_info != null) { equipItemStatus = MonoBehaviourSingleton <StatusManager> .I.GetEquipSetAllSkillParam(sort_equip_set_info.equipSetNo, sort_equip_set_info.isLocal, sort_equip_set_info.exclusionSlotIndex); } for (int i = 0; i < sort_data.Length; i++) { EquipItemStatus equipItemStatus2 = new EquipItemStatus(equipItemStatus); SORT_DATA sortData = (SORT_DATA)sort_data[i]; if (equipItemStatus != null) { bool exclusion = false; sort_equip_set_info?.exclusionUniqID.ForEach((Action <ulong>) delegate(ulong uniq_id) { if (!exclusion && sortData.GetUniqID() == uniq_id) { exclusion = true; } }); if (!exclusion) { equipItemStatus2.Add(sort_data[i].GetItemStatus()); } } sortData.SetupSortingData(sort_settings.requirement, equipItemStatus2); sortData.Filtering(sort_settings); } }
public override void SetupSortingData(SortBase.SORT_REQUIREMENT requirement, EquipItemStatus status = null) { switch (requirement) { default: { sortingData = 0L; CreatePickupItemTable.CreatePickupItemData pickupCreateItem = Singleton <CreatePickupItemTable> .I.GetPickupCreateItem(createData.smithCreateTableData.id); if (pickupCreateItem != null) { sortingData = pickupCreateItem.id; } break; } case SortBase.SORT_REQUIREMENT.GET: sortingData = 0L; break; case SortBase.SORT_REQUIREMENT.RARITY: sortingData = (long)createData.equipTableData.rarity; break; case SortBase.SORT_REQUIREMENT.LV: sortingData = 1L; break; case SortBase.SORT_REQUIREMENT.ATK: sortingData = (int)createData.equipTableData.baseAtk + createData.equipTableData.baseElemAtk; break; case SortBase.SORT_REQUIREMENT.DEF: sortingData = (int)createData.equipTableData.baseDef + createData.equipTableData.baseElemDef; break; case SortBase.SORT_REQUIREMENT.SALE: sortingData = createData.equipTableData.sale; break; case SortBase.SORT_REQUIREMENT.SOCKET: sortingData = createData.equipTableData.maxSlot; break; case SortBase.SORT_REQUIREMENT.PRICE: sortingData = (int)createData.smithCreateTableData.needMoney; break; case SortBase.SORT_REQUIREMENT.NUM: sortingData = 1L; break; case SortBase.SORT_REQUIREMENT.ELEMENT: sortingData = 6L - (long)GetIconElement(); break; } }
public void Add(EquipItemStatus param) { if (param != null) { Add((ItemStatus)param); int i = 0; for (int num = equipTypeBuff.Length; i < num; i++) { equipTypeBuff[i].Add(param.equipTypeBuff[i]); } } }
public override void SetupSortingData(SortBase.SORT_REQUIREMENT requirement, EquipItemStatus status = null) { switch (requirement) { default: sortingData = (long)equipData.uniqueID; break; case SortBase.SORT_REQUIREMENT.RARITY: sortingData = (long)equipData.tableData.rarity; break; case SortBase.SORT_REQUIREMENT.LV: sortingData = equipData.level; break; case SortBase.SORT_REQUIREMENT.ATK: sortingData = equipData.atk + equipData.elemAtk; break; case SortBase.SORT_REQUIREMENT.DEF: sortingData = equipData.def + equipData.elemDef; break; case SortBase.SORT_REQUIREMENT.SALE: sortingData = equipData.tableData.sale; break; case SortBase.SORT_REQUIREMENT.SOCKET: sortingData = equipData.GetMaxSlot(); break; case SortBase.SORT_REQUIREMENT.PRICE: sortingData = 0L; break; case SortBase.SORT_REQUIREMENT.NUM: sortingData = 1L; break; case SortBase.SORT_REQUIREMENT.ELEMENT: sortingData = 6L - (long)GetIconElement(); break; case SortBase.SORT_REQUIREMENT.ELEM_ATK: sortingData = equipData.elemAtk; break; case SortBase.SORT_REQUIREMENT.ELEM_DEF: sortingData = equipData.elemDef; break; } }
public override void SetupSortingData(SortBase.SORT_REQUIREMENT requirement, EquipItemStatus status = null) { switch (requirement) { default: sortingData = (long)skillData.uniqueID; break; case SortBase.SORT_REQUIREMENT.RARITY: sortingData = (long)skillData.tableData.rarity; break; case SortBase.SORT_REQUIREMENT.LV: sortingData = skillData.level; break; case SortBase.SORT_REQUIREMENT.ATK: sortingData = skillData.atk; break; case SortBase.SORT_REQUIREMENT.DEF: sortingData = skillData.def; break; case SortBase.SORT_REQUIREMENT.HP: sortingData = skillData.hp; break; case SortBase.SORT_REQUIREMENT.SALE: sortingData = skillData.sellPrice; break; case SortBase.SORT_REQUIREMENT.PRICE: sortingData = 0L; break; case SortBase.SORT_REQUIREMENT.NUM: sortingData = 1L; break; case SortBase.SORT_REQUIREMENT.ELEMENT: sortingData = 6L - (long)GetIconElement(); break; case SortBase.SORT_REQUIREMENT.SKILL_TYPE: sortingData = 63L - (long)skillData.tableData.type; break; } }
public EquipItemStatus GetDefaultSkillBuffParam() { EquipItemStatus equipItemStatus = new EquipItemStatus(); _GetDefaultSkillBuffParam(out int[] atk, out int[] def, out int hp); equipItemStatus.atk = atk[0]; equipItemStatus.def = def[0]; equipItemStatus.hp = hp; int i = 0; for (int num = 6; i < num; i++) { equipItemStatus.elemAtk[i] = atk[i + 1]; equipItemStatus.elemDef[i] = def[i + 1]; } return(equipItemStatus); }
public override void SetupSortingData(SortBase.SORT_REQUIREMENT requirement, EquipItemStatus status = null) { switch (requirement) { default: sortingData = (long)itemData.uniqueID; break; case SortBase.SORT_REQUIREMENT.RARITY: sortingData = (long)itemData.tableData.rarity; break; case SortBase.SORT_REQUIREMENT.LV: sortingData = 1L; break; case SortBase.SORT_REQUIREMENT.ATK: sortingData = 0L; break; case SortBase.SORT_REQUIREMENT.DEF: sortingData = 0L; break; case SortBase.SORT_REQUIREMENT.SALE: sortingData = itemData.tableData.price; break; case SortBase.SORT_REQUIREMENT.SOCKET: sortingData = 0L; break; case SortBase.SORT_REQUIREMENT.PRICE: sortingData = 0L; break; case SortBase.SORT_REQUIREMENT.NUM: sortingData = itemData.num; break; case SortBase.SORT_REQUIREMENT.ELEMENT: sortingData = 6L - (long)GetIconElement(); break; } }
public override void SetupSortingData(SortBase.SORT_REQUIREMENT requirement, EquipItemStatus status = null) { switch (requirement) { default: sortingData = itemData.infoData.questData.tableData.questID; break; case SortBase.SORT_REQUIREMENT.RARITY: sortingData = (long)itemData.infoData.questData.tableData.rarity; break; case SortBase.SORT_REQUIREMENT.NUM: sortingData = itemData.infoData.questData.num; break; case SortBase.SORT_REQUIREMENT.DIFFICULTY: sortingData = (long)itemData.infoData.questData.tableData.difficulty; break; case SortBase.SORT_REQUIREMENT.ENEMY: { EnemyTable.EnemyData enemyData = Singleton <EnemyTable> .I.GetEnemyData((uint)itemData.infoData.questData.tableData.GetMainEnemyID()); if (enemyData == null) { sortingData = 0L; } else { sortingData = (long)enemyData.type; } break; } } }
public static SORT_DATA[] CreateSortDataAry <ITEM_DATA, SORT_DATA>(ITEM_DATA[] data, SortSettings sort_settings, SortSettings.SortEquipSetInfo sort_equip_set_info = null) where SORT_DATA : SortCompareData, new() { EquipItemStatus equipItemStatus = null; if (sort_equip_set_info != null) { equipItemStatus = MonoBehaviourSingleton <StatusManager> .I.GetEquipSetAllSkillParam(sort_equip_set_info.equipSetNo, sort_equip_set_info.isLocal, sort_equip_set_info.exclusionSlotIndex); } SORT_DATA[] equipItemSortAry = (SORT_DATA[])new SORT_DATA[data.Length]; int i; for (i = 0; i < data.Length; i++) { equipItemSortAry[i] = (SORT_DATA) new SORT_DATA(); equipItemSortAry[i].SetItem(data[i]); EquipItemStatus equipItemStatus2 = new EquipItemStatus(equipItemStatus); if (equipItemStatus != null) { bool exclusion = false; sort_equip_set_info?.exclusionUniqID.ForEach((Action <ulong>) delegate(ulong uniq_id) { if (!exclusion && equipItemSortAry[i].GetUniqID() == uniq_id) { exclusion = true; } }); if (!exclusion) { equipItemStatus2.Add(equipItemSortAry[i].GetItemStatus()); } } equipItemSortAry[i].SetupSortingData(sort_settings.requirement, equipItemStatus2); equipItemSortAry[i].Filtering(sort_settings); } return((SORT_DATA[])equipItemSortAry); }
public EquipItemStatus(EquipItemStatus _base) { Init(); Add(_base); }
public virtual void SetupSortingData(SortBase.SORT_REQUIREMENT requirement, EquipItemStatus status = null) { }