private void Awake() { EquipEnchantmentUI.Instance = this; this.cellTransList = new List <Transform>(); base.AwakeBase(BindingContext.BindingContextMode.MonoBinding, false); base.SetMask(0.7f, true, true); }
protected override void ReleaseSelf(bool destroy) { if (SystemConfig.IsReleaseResourceOn) { EquipEnchantmentUI.Instance = null; base.ReleaseSelf(true); } }