public AchievementDisplay(float life,Achievement achievement) { _startLife = _life = life; _achievement = achievement; initPosition = new Vector2(EngineGlobals.Settings.WindowWidth - WIDGET_WIDTH - 4, EngineGlobals.Settings.WindowHeight); finalPosition = new Vector2(EngineGlobals.Settings.WindowWidth - WIDGET_WIDTH - 4, EngineGlobals.Settings.WindowHeight - WIDGET_HEIGHT - Height_Displace); Height_Displace += WIDGET_HEIGHT; Position = new Vector2(0, -WIDGET_HEIGHT); instanceNumber = _instances; _instances++; }
public AchievementDisplay(float life, Achievement achievement) { _startLife = _life = life; _achievement = achievement; initPosition = new Vector2(EngineGlobals.Settings.WindowWidth - WIDGET_WIDTH - 4, EngineGlobals.Settings.WindowHeight); finalPosition = new Vector2(EngineGlobals.Settings.WindowWidth - WIDGET_WIDTH - 4, EngineGlobals.Settings.WindowHeight - WIDGET_HEIGHT - Height_Displace); Height_Displace += WIDGET_HEIGHT; Position = new Vector2(0, -WIDGET_HEIGHT); instanceNumber = _instances; _instances++; }