private float GetScoreMid() { float maxY = Episodes.Max(item => item.ImdbRating); float minY = Episodes.Min(item => item.ImdbRating); return((maxY + minY) / 2); }
void Start() { MaxNealson = Episodes.Max(item => item.NealsonRating); MaxSeason = Episodes.Max(item => item.Season); MaxEpisode = Episodes.Max(item => item.Episode); EpisodeBehaviors = CreateEpisodeBoxes(); labelsTransform = new GameObject("Labels").transform; labelsTransform.SetParent(transform, false); labels = new List <TextMeshPro>(); labels.AddRange(CreateEpisodeLabel()); labels.AddRange(CreateSeasonLabel()); labels.AddRange(CreateSeasonNumbers()); labels.AddRange(CreateEpisodeNumbers()); stageBox = new StageBoxManager(transform, MaxSeason, MaxEpisode); ScoreMid = GetScoreMid(); }