internal static void SetTextureImage(EnvironmentTextureNode envnode, CyclesTextureImage texture) { if (texture.HasTextureImage) { if (texture.HasByteImage) { envnode.ByteImage = texture.TexByte; } else if (texture.HasFloatImage) { envnode.FloatImage = texture.TexFloat; envnode.Interpolation = InterpolationType.Cubic; } envnode.Filename = texture.Name; envnode.Width = (uint)texture.TexWidth; envnode.Height = (uint)texture.TexHeight; } }
private void _SetEnvironmentProjection(CyclesTextureImage img, EnvironmentTextureNode envtexture) { switch (img.EnvProjectionMode) { case Rhino.Render.TextureEnvironmentMappingMode.Automatic: case Rhino.Render.TextureEnvironmentMappingMode.EnvironmentMap: envtexture.Projection = TextureNode.EnvironmentProjection.EnvironmentMap; break; case Rhino.Render.TextureEnvironmentMappingMode.Box: envtexture.Projection = TextureNode.EnvironmentProjection.Box; break; case Rhino.Render.TextureEnvironmentMappingMode.LightProbe: envtexture.Projection = TextureNode.EnvironmentProjection.LightProbe; break; case Rhino.Render.TextureEnvironmentMappingMode.Cube: envtexture.Projection = TextureNode.EnvironmentProjection.CubeMap; break; case Rhino.Render.TextureEnvironmentMappingMode.HorizontalCrossCube: envtexture.Projection = TextureNode.EnvironmentProjection.CubeMapHorizontal; break; case Rhino.Render.TextureEnvironmentMappingMode.VerticalCrossCube: envtexture.Projection = TextureNode.EnvironmentProjection.CubeMapVertical; break; case Rhino.Render.TextureEnvironmentMappingMode.Hemispherical: envtexture.Projection = TextureNode.EnvironmentProjection.Hemispherical; break; case Rhino.Render.TextureEnvironmentMappingMode.Spherical: envtexture.Projection = TextureNode.EnvironmentProjection.Spherical; break; default: // non-existing planar environment projection, value 4 envtexture.Projection = TextureNode.EnvironmentProjection.Wallpaper; break; } }
public override Shader GetShader() { if (!string.IsNullOrEmpty(m_original_background.Xml)) { var xml = m_original_background.Xml; Shader.ShaderFromXml(ref m_shader, xml); } else { var texcoord210 = new TextureCoordinateNode("texcoord"); var bg_env_texture255 = new EnvironmentTextureNode("bg_env_texture"); bg_env_texture255.Projection = TextureNode.EnvironmentProjection.Equirectangular; bg_env_texture255.ColorSpace = TextureNode.TextureColorSpace.None; bg_env_texture255.Extension = TextureNode.TextureExtension.Repeat; bg_env_texture255.Interpolation = InterpolationType.Linear; bg_env_texture255.IsLinear = false; var bg_color_or_texture259 = new MixNode("bg_color_or_texture"); bg_color_or_texture259.ins.Color1.Value = m_original_background.Color1AsFloat4; bg_color_or_texture259.ins.Fac.Value = m_original_background.HasBgEnvTextureAsFloat; bg_color_or_texture259.BlendType = MixNode.BlendTypes.Mix; bg_color_or_texture259.UseClamp = false; var separate_bg_color265 = new SeparateRgbNode("separate_bg_color"); var skylight_strength_factor302 = new MathMultiply("skylight_strength_factor"); skylight_strength_factor302.ins.Value1.Value = m_original_background.BgStrength; skylight_strength_factor302.ins.Value2.Value = m_original_background.NonSkyEnvStrengthFactor; skylight_strength_factor302.Operation = MathNode.Operations.Multiply; skylight_strength_factor302.UseClamp = false; var factor_r262 = new MathMultiply("factor_r"); factor_r262.Operation = MathNode.Operations.Multiply; factor_r262.UseClamp = false; var factor_g263 = new MathMultiply("factor_g"); factor_g263.Operation = MathNode.Operations.Multiply; factor_g263.UseClamp = false; var factor_b264 = new MathMultiply("factor_b"); factor_b264.Operation = MathNode.Operations.Multiply; factor_b264.UseClamp = false; var gradienttexture281 = new GradientTextureNode("gradienttexture"); var factored_bg_color266 = new CombineRgbNode("factored_bg_color"); var gradient_colorramp282 = new ColorRampNode("gradient_colorramp"); gradient_colorramp282.ColorBand.Stops.Add(new ColorStop() { Color = new ccl.float4(0.9411765f, 0.5803922f, 0.07843138f, 1f), Position = 0f }); gradient_colorramp282.ColorBand.Stops.Add(new ColorStop() { Color = new ccl.float4(0.5019608f, 0f, 0f, 1f), Position = 1f }); var refl_env_texture256 = new EnvironmentTextureNode("refl_env_texture"); refl_env_texture256.Projection = TextureNode.EnvironmentProjection.Equirectangular; refl_env_texture256.ColorSpace = TextureNode.TextureColorSpace.None; refl_env_texture256.Extension = TextureNode.TextureExtension.Repeat; refl_env_texture256.Interpolation = InterpolationType.Linear; refl_env_texture256.IsLinear = false; var refl_color_or_texture260 = new MixNode("refl_color_or_texture"); refl_color_or_texture260.ins.Color1.Value = m_original_background.ReflectionColorAs4float; refl_color_or_texture260.ins.Fac.Value = m_original_background.HasReflEnvTextureAsFloat; refl_color_or_texture260.BlendType = MixNode.BlendTypes.Mix; refl_color_or_texture260.UseClamp = false; var separate_refl_color270 = new SeparateRgbNode("separate_refl_color"); var skylight_strength_factor303 = new MathMultiply("skylight_strength_factor"); skylight_strength_factor303.ins.Value1.Value = m_original_background.ReflStrength; skylight_strength_factor303.ins.Value2.Value = m_original_background.NonSkyEnvStrengthFactor; skylight_strength_factor303.Operation = MathNode.Operations.Multiply; skylight_strength_factor303.UseClamp = false; var factor_refl_r267 = new MathMultiply("factor_refl_r"); factor_refl_r267.Operation = MathNode.Operations.Multiply; factor_refl_r267.UseClamp = false; var factor_refl_g268 = new MathMultiply("factor_refl_g"); factor_refl_g268.Operation = MathNode.Operations.Multiply; factor_refl_g268.UseClamp = false; var factor_refl_b269 = new MathMultiply("factor_refl_b"); factor_refl_b269.Operation = MathNode.Operations.Multiply; factor_refl_b269.UseClamp = false; var light_path235 = new LightPathNode("light_path"); var use_reflect_refract_when_glossy_and_reflection285 = new MathMultiply("use_reflect_refract_when_glossy_and_reflection"); use_reflect_refract_when_glossy_and_reflection285.Operation = MathNode.Operations.Multiply; use_reflect_refract_when_glossy_and_reflection285.UseClamp = false; var gradient_or_other283 = new MixNode("gradient_or_other"); gradient_or_other283.ins.Fac.Value = m_original_background.UseGradientAsFloat; gradient_or_other283.BlendType = MixNode.BlendTypes.Mix; gradient_or_other283.UseClamp = false; var factored_refl_color271 = new CombineRgbNode("factored_refl_color"); var refl_env_when_enabled286 = new MathMultiply("refl_env_when_enabled"); refl_env_when_enabled286.ins.Value1.Value = m_original_background.UseCustomReflectionEnvironmentAsFloat; refl_env_when_enabled286.Operation = MathNode.Operations.Multiply; refl_env_when_enabled286.UseClamp = false; var skycolor_or_final_bg284 = new MixNode("skycolor_or_final_bg"); skycolor_or_final_bg284.ins.Color2.Value = m_original_background.SkyColorAs4float; skycolor_or_final_bg284.ins.Fac.Value = m_original_background.UseSkyColorAsFloat; skycolor_or_final_bg284.BlendType = MixNode.BlendTypes.Mix; skycolor_or_final_bg284.UseClamp = false; var sky_env_texture257 = new EnvironmentTextureNode("sky_env_texture"); sky_env_texture257.Projection = TextureNode.EnvironmentProjection.Equirectangular; sky_env_texture257.ColorSpace = TextureNode.TextureColorSpace.None; sky_env_texture257.Extension = TextureNode.TextureExtension.Repeat; sky_env_texture257.Interpolation = InterpolationType.Linear; sky_env_texture257.IsLinear = false; var sky_color_or_texture258 = new MixNode("sky_color_or_texture"); sky_color_or_texture258.ins.Fac.Value = m_original_background.HasSkyEnvTextureAsFloat; sky_color_or_texture258.BlendType = MixNode.BlendTypes.Mix; sky_color_or_texture258.UseClamp = false; var separate_sky_color275 = new SeparateRgbNode("separate_sky_color"); var sky_or_not261 = new MathMultiply("sky_or_not"); sky_or_not261.ins.Value1.Value = m_original_background.SkyStrength; sky_or_not261.ins.Value2.Value = m_original_background.SkylightEnabledAsFloat; sky_or_not261.Operation = MathNode.Operations.Multiply; sky_or_not261.UseClamp = false; var factor_sky_r272 = new MathMultiply("factor_sky_r"); factor_sky_r272.Operation = MathNode.Operations.Multiply; factor_sky_r272.UseClamp = false; var factor_sky_g273 = new MathMultiply("factor_sky_g"); factor_sky_g273.Operation = MathNode.Operations.Multiply; factor_sky_g273.UseClamp = false; var factor_sky_b274 = new MathMultiply("factor_sky_b"); factor_sky_b274.Operation = MathNode.Operations.Multiply; factor_sky_b274.UseClamp = false; var factored_sky_color276 = new CombineRgbNode("factored_sky_color"); var non_camera_rays290 = new MathSubtract("non_camera_rays"); non_camera_rays290.ins.Value1.Value = 1f; non_camera_rays290.Operation = MathNode.Operations.Subtract; non_camera_rays290.UseClamp = false; var camera_and_transmission294 = new MathAdd("camera_and_transmission"); camera_and_transmission294.Operation = MathNode.Operations.Add; camera_and_transmission294.UseClamp = false; var invert_refl_switch300 = new MathSubtract("invert_refl_switch"); invert_refl_switch300.ins.Value1.Value = 1f; invert_refl_switch300.Operation = MathNode.Operations.Subtract; invert_refl_switch300.UseClamp = false; var invert_cam_and_transm292 = new MathSubtract("invert_cam_and_transm"); invert_cam_and_transm292.ins.Value1.Value = 1f; invert_cam_and_transm292.Operation = MathNode.Operations.Subtract; invert_cam_and_transm292.UseClamp = false; var refl_bg_or_custom_env291 = new MixNode("refl_bg_or_custom_env"); refl_bg_or_custom_env291.BlendType = MixNode.BlendTypes.Mix; refl_bg_or_custom_env291.UseClamp = false; var light_with_bg_or_sky289 = new MixNode("light_with_bg_or_sky"); light_with_bg_or_sky289.BlendType = MixNode.BlendTypes.Mix; light_with_bg_or_sky289.UseClamp = false; var if_not_cam_nor_transm_nor_glossyrefl301 = new MathMultiply("if_not_cam_nor_transm_nor_glossyrefl"); if_not_cam_nor_transm_nor_glossyrefl301.Operation = MathNode.Operations.Multiply; if_not_cam_nor_transm_nor_glossyrefl301.UseClamp = false; var mix295 = new MixNode("mix"); mix295.BlendType = MixNode.BlendTypes.Mix; mix295.UseClamp = false; var final_bg280 = new BackgroundNode("final_bg"); final_bg280.ins.Strength.Value = 1f; m_shader.AddNode(texcoord210); m_shader.AddNode(bg_env_texture255); m_shader.AddNode(bg_color_or_texture259); m_shader.AddNode(separate_bg_color265); m_shader.AddNode(skylight_strength_factor302); m_shader.AddNode(factor_r262); m_shader.AddNode(factor_g263); m_shader.AddNode(factor_b264); m_shader.AddNode(gradienttexture281); m_shader.AddNode(factored_bg_color266); m_shader.AddNode(gradient_colorramp282); m_shader.AddNode(refl_env_texture256); m_shader.AddNode(refl_color_or_texture260); m_shader.AddNode(separate_refl_color270); m_shader.AddNode(skylight_strength_factor303); m_shader.AddNode(factor_refl_r267); m_shader.AddNode(factor_refl_g268); m_shader.AddNode(factor_refl_b269); m_shader.AddNode(light_path235); m_shader.AddNode(use_reflect_refract_when_glossy_and_reflection285); m_shader.AddNode(gradient_or_other283); m_shader.AddNode(factored_refl_color271); m_shader.AddNode(refl_env_when_enabled286); m_shader.AddNode(skycolor_or_final_bg284); m_shader.AddNode(sky_env_texture257); m_shader.AddNode(sky_color_or_texture258); m_shader.AddNode(separate_sky_color275); m_shader.AddNode(sky_or_not261); m_shader.AddNode(factor_sky_r272); m_shader.AddNode(factor_sky_g273); m_shader.AddNode(factor_sky_b274); m_shader.AddNode(factored_sky_color276); m_shader.AddNode(non_camera_rays290); m_shader.AddNode(camera_and_transmission294); m_shader.AddNode(invert_refl_switch300); m_shader.AddNode(invert_cam_and_transm292); m_shader.AddNode(refl_bg_or_custom_env291); m_shader.AddNode(light_with_bg_or_sky289); m_shader.AddNode(if_not_cam_nor_transm_nor_glossyrefl301); m_shader.AddNode(mix295); m_shader.AddNode(final_bg280); texcoord210.outs.Generated.Connect(bg_env_texture255.ins.Vector); bg_env_texture255.outs.Color.Connect(bg_color_or_texture259.ins.Color2); bg_color_or_texture259.outs.Color.Connect(separate_bg_color265.ins.Image); separate_bg_color265.outs.R.Connect(factor_r262.ins.Value1); skylight_strength_factor302.outs.Value.Connect(factor_r262.ins.Value2); separate_bg_color265.outs.G.Connect(factor_g263.ins.Value1); skylight_strength_factor302.outs.Value.Connect(factor_g263.ins.Value2); separate_bg_color265.outs.B.Connect(factor_b264.ins.Value1); skylight_strength_factor302.outs.Value.Connect(factor_b264.ins.Value2); texcoord210.outs.Window.Connect(gradienttexture281.ins.Vector); factor_r262.outs.Value.Connect(factored_bg_color266.ins.R); factor_g263.outs.Value.Connect(factored_bg_color266.ins.G); factor_b264.outs.Value.Connect(factored_bg_color266.ins.B); gradienttexture281.outs.Fac.Connect(gradient_colorramp282.ins.Fac); texcoord210.outs.Generated.Connect(refl_env_texture256.ins.Vector); refl_env_texture256.outs.Color.Connect(refl_color_or_texture260.ins.Color2); refl_color_or_texture260.outs.Color.Connect(separate_refl_color270.ins.Image); separate_refl_color270.outs.R.Connect(factor_refl_r267.ins.Value1); skylight_strength_factor303.outs.Value.Connect(factor_refl_r267.ins.Value2); separate_refl_color270.outs.G.Connect(factor_refl_g268.ins.Value1); skylight_strength_factor303.outs.Value.Connect(factor_refl_g268.ins.Value2); separate_refl_color270.outs.B.Connect(factor_refl_b269.ins.Value1); skylight_strength_factor303.outs.Value.Connect(factor_refl_b269.ins.Value2); light_path235.outs.IsGlossyRay.Connect(use_reflect_refract_when_glossy_and_reflection285.ins.Value1); light_path235.outs.IsReflectionRay.Connect(use_reflect_refract_when_glossy_and_reflection285.ins.Value2); factored_bg_color266.outs.Image.Connect(gradient_or_other283.ins.Color1); gradient_colorramp282.outs.Color.Connect(gradient_or_other283.ins.Color2); factor_refl_r267.outs.Value.Connect(factored_refl_color271.ins.R); factor_refl_g268.outs.Value.Connect(factored_refl_color271.ins.G); factor_refl_b269.outs.Value.Connect(factored_refl_color271.ins.B); use_reflect_refract_when_glossy_and_reflection285.outs.Value.Connect(refl_env_when_enabled286.ins.Value2); gradient_or_other283.outs.Color.Connect(skycolor_or_final_bg284.ins.Color1); texcoord210.outs.Generated.Connect(sky_env_texture257.ins.Vector); skycolor_or_final_bg284.outs.Color.Connect(sky_color_or_texture258.ins.Color1); sky_env_texture257.outs.Color.Connect(sky_color_or_texture258.ins.Color2); sky_color_or_texture258.outs.Color.Connect(separate_sky_color275.ins.Image); separate_sky_color275.outs.R.Connect(factor_sky_r272.ins.Value1); sky_or_not261.outs.Value.Connect(factor_sky_r272.ins.Value2); separate_sky_color275.outs.G.Connect(factor_sky_g273.ins.Value1); sky_or_not261.outs.Value.Connect(factor_sky_g273.ins.Value2); separate_sky_color275.outs.B.Connect(factor_sky_b274.ins.Value1); sky_or_not261.outs.Value.Connect(factor_sky_b274.ins.Value2); factor_sky_r272.outs.Value.Connect(factored_sky_color276.ins.R); factor_sky_g273.outs.Value.Connect(factored_sky_color276.ins.G); factor_sky_b274.outs.Value.Connect(factored_sky_color276.ins.B); light_path235.outs.IsCameraRay.Connect(non_camera_rays290.ins.Value2); light_path235.outs.IsCameraRay.Connect(camera_and_transmission294.ins.Value1); light_path235.outs.IsTransmissionRay.Connect(camera_and_transmission294.ins.Value2); refl_env_when_enabled286.outs.Value.Connect(invert_refl_switch300.ins.Value2); camera_and_transmission294.outs.Value.Connect(invert_cam_and_transm292.ins.Value2); gradient_or_other283.outs.Color.Connect(refl_bg_or_custom_env291.ins.Color1); factored_refl_color271.outs.Image.Connect(refl_bg_or_custom_env291.ins.Color2); refl_env_when_enabled286.outs.Value.Connect(refl_bg_or_custom_env291.ins.Fac); gradient_or_other283.outs.Color.Connect(light_with_bg_or_sky289.ins.Color1); factored_sky_color276.outs.Image.Connect(light_with_bg_or_sky289.ins.Color2); non_camera_rays290.outs.Value.Connect(light_with_bg_or_sky289.ins.Fac); invert_refl_switch300.outs.Value.Connect(if_not_cam_nor_transm_nor_glossyrefl301.ins.Value1); invert_cam_and_transm292.outs.Value.Connect(if_not_cam_nor_transm_nor_glossyrefl301.ins.Value2); refl_bg_or_custom_env291.outs.Color.Connect(mix295.ins.Color1); light_with_bg_or_sky289.outs.Color.Connect(mix295.ins.Color2); if_not_cam_nor_transm_nor_glossyrefl301.outs.Value.Connect(mix295.ins.Fac); mix295.outs.Color.Connect(final_bg280.ins.Color); // extra code gradient_colorramp282.ColorBand.Stops.Clear(); // bottom color on 0.0f gradient_colorramp282.ColorBand.InsertColorStop(m_original_background.Color2AsFloat4, 0.0f); // top color on 1.0f gradient_colorramp282.ColorBand.InsertColorStop(m_original_background.Color1AsFloat4, 1.0f); // rotate the window vector gradienttexture281.Rotation = RenderEngine.CreateFloat4(0.0, 0.0, 1.570796); if (m_original_background.BackgroundFill == BackgroundStyle.Environment && m_original_background.HasBgEnvTexture) { RenderEngine.SetTextureImage(bg_env_texture255, m_original_background.BgTexture); _SetEnvironmentProjection(m_original_background.BgTexture, bg_env_texture255); bg_env_texture255.Rotation = m_original_background.BgTexture.Transform.z; } if (m_original_background.BackgroundFill == BackgroundStyle.WallpaperImage && m_original_background.Wallpaper.HasTextureImage) { RenderEngine.SetTextureImage(bg_env_texture255, m_original_background.Wallpaper); bg_env_texture255.Projection = TextureNode.EnvironmentProjection.Wallpaper; } if (m_original_background.HasReflEnvTexture) { RenderEngine.SetTextureImage(refl_env_texture256, m_original_background.ReflectionTexture); _SetEnvironmentProjection(m_original_background.ReflectionTexture, refl_env_texture256); } if (m_original_background.HasSkyEnvTexture) { RenderEngine.SetTextureImage(sky_env_texture257, m_original_background.SkyTexture); _SetEnvironmentProjection(m_original_background.SkyTexture, sky_env_texture257); } final_bg280.outs.Background.Connect(m_shader.Output.ins.Surface); } // phew, done. m_shader.FinalizeGraph(); m_shader.Tag(); return(m_shader); }