void SetEnvironment()
    {
        transform.position = m_InitialPosition * (m_ResetParams.GetWithDefault("gridSize", 5f) + 1);
        var playersList = new List <int>();

        for (var i = 0; i < (int)m_ResetParams.GetWithDefault("numObstacles", 1); i++)
        {
            playersList.Add(1);
        }

        for (var i = 0; i < (int)m_ResetParams.GetWithDefault("numGoals", 1f); i++)
        {
            playersList.Add(0);
        }
        players = playersList.ToArray();

        var gridSize = (int)m_ResetParams.GetWithDefault("gridSize", 5f);

        m_Plane.transform.localScale    = new Vector3(gridSize / 10.0f, 1f, gridSize / 10.0f);
        m_Plane.transform.localPosition = new Vector3((gridSize - 1) / 2f, -0.5f, (gridSize - 1) / 2f);
        m_Sn.transform.localScale       = new Vector3(1, 1, gridSize + 2);
        m_Ss.transform.localScale       = new Vector3(1, 1, gridSize + 2);
        m_Sn.transform.localPosition    = new Vector3((gridSize - 1) / 2f, 0.0f, gridSize);
        m_Ss.transform.localPosition    = new Vector3((gridSize - 1) / 2f, 0.0f, -1);
        m_Se.transform.localScale       = new Vector3(1, 1, gridSize + 2);
        m_Sw.transform.localScale       = new Vector3(1, 1, gridSize + 2);
        m_Se.transform.localPosition    = new Vector3(gridSize, 0.0f, (gridSize - 1) / 2f);
        m_Sw.transform.localPosition    = new Vector3(-1, 0.0f, (gridSize - 1) / 2f);

        m_AgentCam.orthographicSize        = (gridSize) / 2f;
        m_AgentCam.transform.localPosition = new Vector3((gridSize - 1) / 2f, gridSize + 1f, (gridSize - 1) / 2f);
    }
示例#2
0
    /// <summary>
    /// Configures the agent. Given an integer config, the wall will have
    /// different height and a different brain will be assigned to the agent.
    /// </summary>
    /// <param name="config">Config.
    /// If 0 : No wall and noWallBrain.
    /// If 1:  Small wall and smallWallBrain.
    /// Other : Tall wall and BigWallBrain.
    /// </param>
    void ConfigureAgent(int config)
    {
        var localScale = wall.transform.localScale;

        if (config == 0)
        {
            localScale = new Vector3(
                localScale.x,
                m_ResetParams.GetWithDefault("no_wall_height", 0),
                localScale.z);
            wall.transform.localScale = localScale;
            SetModel(m_NoWallBehaviorName, noWallBrain);
        }
        else if (config == 1)
        {
            localScale = new Vector3(
                localScale.x,
                m_ResetParams.GetWithDefault("small_wall_height", 4),
                localScale.z);
            wall.transform.localScale = localScale;
            SetModel(m_SmallWallBehaviorName, smallWallBrain);
        }
        else
        {
            var height = m_ResetParams.GetWithDefault("big_wall_height", 8);
            localScale = new Vector3(
                localScale.x,
                height,
                localScale.z);
            wall.transform.localScale = localScale;
            SetModel(m_BigWallBehaviorName, bigWallBrain);
        }
    }
    /// <summary>
    /// Configures the agent. Given an integer config, the wall will have
    /// different height and a different brain will be assigned to the agent.
    /// </summary>
    /// <param name="config">Config.
    /// If 0 : No wall and noWallBrain.
    /// If 1:  Small wall and smallWallBrain.
    /// Other : Tall wall and BigWallBrain.
    /// </param>
    void ConfigureAgent(int config)
    {
        var localScale = wall.transform.localScale;

        if (config == 0)
        {
            localScale = new Vector3(
                localScale.x,
                m_ResetParams.GetWithDefault("no_wall_height", 0),
                localScale.z);
            wall.transform.localScale = localScale;
            SetModel("SmallWallJump", noWallBrain);
        }
        else if (config == 1)
        {
            localScale = new Vector3(
                localScale.x,
                m_ResetParams.GetWithDefault("small_wall_height", 4),
                localScale.z);
            wall.transform.localScale = localScale;
            SetModel("SmallWallJump", smallWallBrain);
        }
        else
        {
            var min    = m_ResetParams.GetWithDefault("big_wall_min_height", 8);
            var max    = m_ResetParams.GetWithDefault("big_wall_max_height", 8);
            var height = min + Random.value * (max - min);
            localScale = new Vector3(
                localScale.x,
                height,
                localScale.z);
            wall.transform.localScale = localScale;
            SetModel("BigWallJump", bigWallBrain);
        }
    }
 public void SetResetParameters()
 {
     m_GoalSize      = m_ResetParams.GetWithDefault("goal_size", 5);
     m_GoalSpeed     = Random.Range(-1f, 1f) * m_ResetParams.GetWithDefault("goal_speed", 1);
     m_Deviation     = m_ResetParams.GetWithDefault("deviation", 0);
     m_DeviationFreq = m_ResetParams.GetWithDefault("deviation_freq", 0);
 }
示例#5
0
    public void setBall()
    {
        ball_rb.mass = resetParams.GetWithDefault("mass", 5.0f);
        var scale = resetParams.GetWithDefault("scale", 2.0f);

        ball.transform.localScale = new Vector3(scale, scale, scale);
    }
示例#6
0
    void ResetScene()
    {
        ballRigidbody.mass = defaultParameters.GetWithDefault("mass", 1f);
        var scale = defaultParameters.GetWithDefault("scale", 0.5f);

        ball.transform.localScale = new Vector3(scale, scale, scale);
    }
示例#7
0
    public void SetGroundMaterialFriction()
    {
        var groundCollider = ground.GetComponent <Collider>();

        groundCollider.material.dynamicFriction = m_ResetParams.GetWithDefault("dynamic_friction", 0);
        groundCollider.material.staticFriction  = m_ResetParams.GetWithDefault("static_friction", 0);
    }
    public void SetRobot()
    {
        //Set the attributes of the robot by fetching the information from the academy
        rb.mass = m_resetParams.GetWithDefault("mass", 1.0f);
        var scale = m_resetParams.GetWithDefault("scale", 1.0f);

        this.transform.localScale = new Vector3(scale, scale, scale);
    }
示例#9
0
 void EnvironmentReset()
 {
     this.score = 0f;
     Respawn();
     this.MovementSpeed   = EnvironmentParameters.GetWithDefault("movementSpeed", 1.0f);
     this.RotationSpeed   = EnvironmentParameters.GetWithDefault("rotationSpeed", 100f);
     this.isRandomRespawn = EnvironmentParameters.GetWithDefault("randomRespawnTarget", 0f) == 1f ? true : false;
 }
示例#10
0
    public void SetBall()
    {
        //Set the attributes of the ball by fetching the information from the academy
        m_BallRb.mass = m_ResetParams.GetWithDefault("mass", 1.0f);
        var scale = m_ResetParams.GetWithDefault("scale", 1.0f);

        ball.transform.localScale = new Vector3(scale, scale, scale);
    }
示例#11
0
 public void SetRacket()
 {
     angle = m_ResetParams.GetWithDefault("angle", 55);
     gameObject.transform.eulerAngles = new Vector3(
         gameObject.transform.eulerAngles.x,
         gameObject.transform.eulerAngles.y,
         m_InvertMult * angle
         );
 }
示例#12
0
    public override void OnEpisodeBegin()
    {
        // Fixed starting pose
        transform.position = new Vector3(-120.9f, 10.0f, 792.7f);
        transform.rotation = Quaternion.Euler(0.0f, 0.0f, 0.0f);

        keySpeed = m_ResetParams.GetWithDefault("key_speed", 10.0f);
        camSens  = m_ResetParams.GetWithDefault("cam_sens", 0.25f);
    }
示例#13
0
 /// <summary>
 /// Initializes the environment and sets values based on what is received
 /// from Python
 /// </summary>
 public override void Initialize()
 {
     environmentParameters = Academy.Instance.EnvironmentParameters;
     stepReward            = environmentParameters.GetWithDefault("step_reward", -0.1f);
     targetReward          = environmentParameters.GetWithDefault("target_reward", 1.0f);
     fireReward            = environmentParameters.GetWithDefault("fire_reward", -1.0f);
     MaxStep        = (int)environmentParameters.GetWithDefault("max_steps", 250f);
     Time.timeScale = environmentParameters.GetWithDefault("time_scale", 1.0f);
 }
示例#14
0
    public void SetEnvParameters()
    {
        EnvironmentParameters envParameters = Academy.Instance.EnvironmentParameters;

        this.scanReward = envParameters.GetWithDefault("scan_reward", 1.0f);
        this.findReward = envParameters.GetWithDefault("find_reward", 1.0f);
        this.hitReward  = envParameters.GetWithDefault("hit_rewerd", 0.0f);
        this.shotRewerd = envParameters.GetWithDefault("shot_reward", 0.0f);
        this.stepReward = envParameters.GetWithDefault("step_reward", -0.0002f);
    }
示例#15
0
    void Start()
    {
        m_Rb          = gameObject.GetComponent <Rigidbody>();
        m_ResetParams = Academy.Instance.EnvironmentParameters;
        var         krange   = m_ResetParams.GetWithDefault("killRange", 2f);
        BoxCollider collider = this.GetComponent(typeof(BoxCollider)) as BoxCollider;

        collider.size = new Vector3(krange, 1, krange);

        speed = m_ResetParams.GetWithDefault("praySpeed", 800);
    }
示例#16
0
    public void SetResetParameters()
    {
        exposureRadius = m_ResetParams.GetWithDefault("exposureRadius", pandemicArea.exposureRadius);
        GetComponent <SphereCollider>().radius = exposureRadius;
        recoverTime    = m_ResetParams.GetWithDefault("recoverTime", pandemicArea.recoverTime);
        infectionCoeff = m_ResetParams.GetWithDefault("infectionCoeff", pandemicArea.infectionCoeff);

        //healthyCount = (int) m_ResetParams.GetWithDefault("healthyCount", pandemicArea.healthyBotCount);
        //infectedCount =(int)m_ResetParams.GetWithDefault("infectedCount", pandemicArea.infectedBotCount);

        //pandemicArea.healthyBotCount = healthyCount;
        //pandemicArea.infectedBotCount = infectedCount;
    }
示例#17
0
    public override void CollectDiscreteActionMasks(DiscreteActionMasker actionMasker)
    {
        // Mask the necessary actions if selected by the user.
        if (maskActions)
        {
            // Prevents the agent from picking an action that would make it collide with a wall
            var positionX   = (int)transform.position.x;
            var positionZ   = (int)transform.position.z;
            var maxPosition = (int)m_ResetParams.GetWithDefault("gridSize", 5f) - 1;

            if (positionX == 0)
            {
                actionMasker.SetMask(0, new int[] { k_Left });
            }

            if (positionX == maxPosition)
            {
                actionMasker.SetMask(0, new int[] { k_Right });
            }

            if (positionZ == 0)
            {
                actionMasker.SetMask(0, new int[] { k_Down });
            }

            if (positionZ == maxPosition)
            {
                actionMasker.SetMask(0, new int[] { k_Up });
            }
        }
    }
示例#18
0
    public void Respawn()
    {
        m_Rb.velocity        = Vector3.zero;
        m_Rb.angularVelocity = Vector3.zero;

        currentCollisions = new List <HunterAgent>();
        gameObject.transform.localPosition = new Vector3((1 - 2 * Random.value) * 1, 0.5f, (1 - 2 * Random.value) * 1);

        //Get curriculum update from the academy
        var         krange   = m_ResetParams.GetWithDefault("killRange", 2f);
        BoxCollider collider = this.GetComponent(typeof(BoxCollider)) as BoxCollider;

        collider.size = new Vector3(krange, 1, krange);

        speed = m_ResetParams.GetWithDefault("praySpeed", 800);
    }
示例#19
0
 public override void OnEpisodeBegin()
 {
     worldArea.ResetArea();
     weaponHeld.weaponDamage = (int)m_ResetParams.GetWithDefault("weapon_damage", 10);
     weaponHeld.WeaponReset();
     health = 100;
 }
示例#20
0
    private void Start()
    {
        EnvironmentParameters = Academy.Instance.EnvironmentParameters;
        EnemyCount            = Mathf.FloorToInt(EnvironmentParameters.GetWithDefault("amountZombies", 4f));

        SetEnemiesActive();
    }
示例#21
0
    public override void WriteDiscreteActionMask(IDiscreteActionMask actionMask)
    {
        // Mask the necessary actions if selected by the user.
        if (maskActions)
        {
            // Prevents the agent from picking an action that would make it collide with a wall
            var positionX   = (int)transform.localPosition.x;
            var positionZ   = (int)transform.localPosition.z;
            var maxPosition = (int)m_ResetParams.GetWithDefault("gridSize", 5f) - 1;

            if (positionX == 0)
            {
                actionMask.SetActionEnabled(0, k_Left, false);
            }

            if (positionX == maxPosition)
            {
                actionMask.SetActionEnabled(0, k_Right, false);
            }

            if (positionZ == 0)
            {
                actionMask.SetActionEnabled(0, k_Down, false);
            }

            if (positionZ == maxPosition)
            {
                actionMask.SetActionEnabled(0, k_Up, false);
            }
        }
    }
示例#22
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 public void ResetArea()
 {
     RemoveFishes();
     PlacePenguin();
     PlaceBaby();
     SpawnFish(4, parameters.GetWithDefault("fish_speed", 0.5f));
 }
示例#23
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    public void Respawn()
    {
        CurrentHealth  = startingHealth;
        speed          = EnvironmentParameters.GetWithDefault("zombieSpeed", 1f);
        navAgent.speed = speed;

        transform.position = new Vector3(StartPosition.x + Random.Range(randomRangeX_Neg, randomRangeX_Pos), StartPosition.y, StartPosition.z + Random.Range(randomRangeZ_Neg, randomRangeZ_Pos));
    }
示例#24
0
    public override void OnEpisodeBegin()
    {
        m_ResetParams = Academy.Instance.EnvironmentParameters;

        rc.height           = m_ResetParams.GetWithDefault("init_height", 550);
        rc.init_angle_roll  = m_ResetParams.GetWithDefault("init_angle_roll", 5);
        rc.init_angle_pitch = m_ResetParams.GetWithDefault("init_angle_pitch", 90);
        rc.init_xoffset     = m_ResetParams.GetWithDefault("init_xoffset", 15);
        rc.init_zoffset     = m_ResetParams.GetWithDefault("init_zoffset", 90);
        rc.init_zspeed      = m_ResetParams.GetWithDefault("init_zspeed", 1);
        rc.angle_tvc        = m_ResetParams.GetWithDefault("angle_tvc", 7);
        rc.thrust_engine    = m_ResetParams.GetWithDefault("thrust_engine", 5000);
        rc.thrust_rcs       = m_ResetParams.GetWithDefault("thrust_rcs", 0.2f);
        rc.collision_speed  = m_ResetParams.GetWithDefault("collision_speed", 5);

        episodeFinished = false;
        rc.ResetPosition();
    }
    public void ResetBall()
    {
        egg.transform.position = ballStartingPos;
        ballRb.velocity        = Vector3.zero;
        ballRb.angularVelocity = Vector3.zero;

        var ballScale = m_ResetParams.GetWithDefault("ball_scale", 0.015f);
        //ballRb.transform.localScale = new Vector3(ballScale, ballScale, ballScale);
    }
示例#26
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    void SetResetParameters()
    {
        if (resetParams != null)
        {
            moveSpeed   = resetParams.GetWithDefault("moveSpeed", moveSpeed);
            rotateSpeed = resetParams.GetWithDefault("rotateSpeed", rotateSpeed);

            viewAngle    = (int)resetParams.GetWithDefault("viewAngle", viewAngle);
            viewDistance = resetParams.GetWithDefault("viewDistance", viewDistance);
            if (level)
            {
                level.SetParameters(resetParams);
            }
            else
            {
                this.transform.root.GetComponent <LevelManager>().SetParameters(resetParams);
            }
        }
    }
示例#27
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    /// <summary>
    /// Creates an environment.
    /// Sets values for targets
    /// </summary>
    private void CreateEnvironment()
    {
        List <int> objs = new List <int>();
        // Add a number of Target objects
        int numTargets = (int)environmentParameters.GetWithDefault("num_targets", 2);

        for (int i = 0; i < numTargets; i++)
        {
            objs.Add(0); // 0 index in the environmentObjectTypes[]
        }
        // Add a number of Fire objects
        int fireTargets = (int)environmentParameters.GetWithDefault("num_fires", 4);

        for (int i = 0; i < fireTargets; i++)
        {
            objs.Add(1); // 1 index in the environmentObjectTypes[]
        }

        environmentObjects = objs.ToArray();
    }
示例#28
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    public override void OnEpisodeBegin()
    {
        m_MaxNumberOfTiles = (int)m_ResetParams.GetWithDefault("num_tiles", DefaultMaxNumTiles);

        m_NumberOfTilesToSpawn = Random.Range(1, m_MaxNumberOfTiles + 1);
        SelectTilesToShow();
        SetTilePositions();

        transform.position        = m_StartingPos;
        m_AgentRb.velocity        = Vector3.zero;
        m_AgentRb.angularVelocity = Vector3.zero;
    }
    protected void SetAIRobotResetParameters()
    {
        m_RotationSpeed = m_ResetParams.GetWithDefault(
            "agent_rotation_speed",
            m_AIRobotSettings.agentRotationSpeed);
        m_RotationSpeedRandomFactor = m_GameArena.m_AgentSpeedRandomFactor;
        // float rotationSpeedRandom = m_ResetParams.GetWithDefault(
        //     "random_direction",
        //     m_AIRobotSettings.agentRotationSpeedRandom);
        // m_RotationSpeedRandomFactor = Utils.AddRandomFactor(rotationSpeedRandom);

        m_AgentSpeed = m_ResetParams.GetWithDefault(
            "agent_speed",
            m_AIRobotSettings.agentRunSpeed);
        m_AgentSpeedRandomFactor = m_GameArena.m_AgentSpeedRandomFactor;
        // float agentSpeedRandom = m_ResetParams.GetWithDefault(
        //     "random_speed",
        //     m_AIRobotSettings.agentRunSpeedRandom);
        // m_AgentSpeedRandomFactor = Utils.AddRandomFactor(agentSpeedRandom);

        m_AgentMoveRotMoveSpeed = m_ResetParams.GetWithDefault(
            "agent_moverot_move_speed",
            m_AIRobotSettings.agentMoveRotMoveSpeed);
        m_AgentMoveRotTurnSpeed = m_ResetParams.GetWithDefault(
            "agent_moverot_rot_speed",
            m_AIRobotSettings.agentMoveRotTurnSpeed);

        float observationDistanceRandom = m_ResetParams.GetWithDefault(
            "random_obs_dist",
            m_AIRobotSettings.observationDistanceRandom);
        float observationAngleRandom = m_ResetParams.GetWithDefault(
            "random_obs_angle",
            m_AIRobotSettings.observationAngleRandom);

        var distance = m_ResetParams.GetWithDefault(
            "ray_length",
            m_AIRobotSettings.rayLength);

        if (lowerSensor != null)
        {
            lowerSensor.UpdateCasting(distance, observationDistanceRandom, observationAngleRandom);
        }
        if (upperSensor != null)
        {
            upperSensor.UpdateCasting(distance, observationDistanceRandom, observationAngleRandom);
        }

        MaxStep = (int)m_ResetParams.GetWithDefault("max_steps", MaxStep);
    }
示例#30
0
    private void Start()
    {
        StartPosition = transform.position;
        CurrentHealth = startingHealth;

        EnvironmentParameters = Academy.Instance.EnvironmentParameters;
        speed = EnvironmentParameters.GetWithDefault("zombieSpeed", 1f);

        navAgent       = GetComponent <NavMeshAgent>();
        navAgent.speed = speed;

        Agent.OnEnvironmentReset += Respawn;
    }