public void Explosive_Integration_Test()
        {
            var settings = new EngineSettings {
                DebugProperties = new DebugProperties(true, true)
            };

            var server = EnvironmentGlobal.CreateGameServer("CommandsTests_Weapon", settings);

            server.EnableDebugMode();

            var gameSession = EnvironmentGlobal.GetSession(server);

            var spaceship = gameSession.GetPlayerSpaceShip();

            var targetSpacecraft = gameSession.GetCelestialObject(1000348945).ToSpaceship();

            var module = spaceship.GetWeaponModules().First();

            server.Command(server.SessionId, ModuleCommand.ToJson(gameSession, module.Shot, 1000348945, ((IModule)module).Id, 1));

            Assert.AreEqual(1, server.Commands.Count);
            Assert.AreEqual(200, targetSpacecraft.Shields);
            Assert.AreEqual(false, targetSpacecraft.IsDestroyed);

            server.TurnCalculation(1);

            gameSession = EnvironmentGlobal.GetSession(server);

            var explosives = gameSession.CelestialObjects.Where(obj => obj.OwnerId == 5005 && obj is Explosion).ToList();

            Assert.AreEqual(1, explosives.Count);

            server.TurnCalculation(1);

            explosives = gameSession.CelestialObjects.Where(obj => obj.OwnerId == 5005 && obj is Explosion).ToList();

            Assert.AreEqual(1, explosives.Count);

            gameSession = EnvironmentGlobal.Turn(20);

            explosives = gameSession.CelestialObjects.Where(obj => obj.OwnerId == 5005 && obj is Explosion).ToList();

            Assert.AreEqual(0, explosives.Count);
        }