IEnumerator AddForce() { while (true) { poll.AddForce(new Vector2(Random.Range(-0.3f, 0.3f), Random.Range(0.1f, 1.3f))); animator.speed = Random.Range(0.8f, 1.2f); if (transform.position.x < -35 || transform.position.x > 35 || transform.position.y < -10 || transform.position.y > 30) { environmentController.DecreasePolle(); Destroy(gameObject); yield break; } yield return(new WaitForSeconds(Random.Range(3, 7))); } }