static void BakeLevels() { EnvironmentChange envChange = GameObject.FindObjectOfType <EnvironmentChange> (); if (envChange && envChange.levels != null) { int numLevels = envChange.levels.Length; for (int levelIndex = 0; levelIndex < numLevels; ++levelIndex) { EditorUtility.DisplayProgressBar("Baking Lighting", "Baking " + envChange.levels[levelIndex], (float)levelIndex / (float)numLevels); string[] levels = new string[1]; levels[0] = "Assets/AudioSpaces/Scenes/" + envChange.levels[levelIndex] + ".unity"; Lightmapping.BakeMultipleScenes(levels); } EditorUtility.ClearProgressBar(); } }
public void Read(Stream stream, DbEnvironment env, IFormatToken previous) { var remainingLength = stream.ReadShort(); using (var ts = new ReadablePartialStream(stream, remainingLength)) { var changes = new List <EnvironmentChange>(); while (ts.Position < ts.Length) { var change = new EnvironmentChange { Type = (ChangeType)ts.ReadByte(), NewValue = ts.ReadByteLengthPrefixedString(env.Encoding), OldValue = ts.ReadByteLengthPrefixedString(env.Encoding) }; changes.Add(change); } Changes = changes.ToArray(); } }