public void Init(Enums.SoundIndex soundIndex, bool IsLoop = false, float volume = 0.5f) { if (object.ReferenceEquals(soundPlayer, null)) { soundPlayer = gameObject.AddComponent <AudioSource> (); } // TODO: disable play. soundPlayer.playOnAwake = false; // TODO: check loop. soundPlayer.loop = IsLoop; // TODO: update the volume soundPlayer.volume = volume; // TODO: don't play the sound. soundPlayer.Stop(); if (object.ReferenceEquals(SoundSystems.Instance, null)) { return; } var audioGet = SoundSystems.Instance.TryGetAudioClip(soundIndex); if (object.ReferenceEquals(audioGet, null)) { return; } soundPlayer.clip = audioGet; }
/// <summary> /// Plaies the sound. /// </summary> /// <param name="soundIndex">Sound index.</param> public void PlaySound(Enums.SoundIndex soundIndex) { AudioClip audioFound; if (soundLibrary.TryGetValue((int)soundIndex, out audioFound)) { SoundPlayer.PlayOneShot(audioFound); } }
public AudioClip TryGetAudioClip(Enums.SoundIndex index) { // TODO: Create the param return. AudioClip audioFound = null; // TODO: Get the param. soundLibrary.TryGetValue((int)index, out audioFound); // TODO: return. return(audioFound); }