示例#1
0
        public static void Structure(Enumerations.Events.Structures enumCase)
        {
            switch (Manage.CurrentAnnouncer)
            {
            case Enumerations.SoundPacks.Portal2:
                Portal2.Structures(enumCase);
                break;

            case Enumerations.SoundPacks.StanlyParable:
                StanleyParable.Structures(enumCase);
                break;
            }
        }
示例#2
0
        public static void Structures(Enumerations.Events.Structures enumCase)
        {
            switch (enumCase)
            {
            case Enumerations.Events.Structures.EnemyTop_T1:
                AbstractionLayer._Structures.Enemy.Top_T1();
                break;

            case Enumerations.Events.Structures.EnemyMid_T1:
                AbstractionLayer._Structures.Enemy.Mid_T1();
                break;

            case Enumerations.Events.Structures.EnemyBot_T1:
                AbstractionLayer._Structures.Enemy.Bot_T1();
                break;

            case Enumerations.Events.Structures.EnemyTop_T2:
                AbstractionLayer._Structures.Enemy.Top_T2();
                break;

            case Enumerations.Events.Structures.EnemyMid_T2:
                AbstractionLayer._Structures.Enemy.Mid_T2();
                break;

            case Enumerations.Events.Structures.EnemyBot_T2:
                AbstractionLayer._Structures.Enemy.Bot_T2();
                break;

            case Enumerations.Events.Structures.EnemyTop_T3:
                AbstractionLayer._Structures.Enemy.Top_T3();
                break;

            case Enumerations.Events.Structures.EnemyMid_T3:
                AbstractionLayer._Structures.Enemy.Mid_T3();
                break;

            case Enumerations.Events.Structures.EnemyBot_T3:
                AbstractionLayer._Structures.Enemy.Bot_T3();
                break;

            case Enumerations.Events.Structures.EnemyTop_InHib:
                AbstractionLayer._Structures.Enemy.Top_Inhib();
                break;

            case Enumerations.Events.Structures.EnemyMid_InHib:
                AbstractionLayer._Structures.Enemy.Mid_Inhib();
                break;

            case Enumerations.Events.Structures.EnemyBot_InHib:
                AbstractionLayer._Structures.Enemy.Bot_Inhib();
                break;

            case Enumerations.Events.Structures.EnemyNexus_Turrets:
                AbstractionLayer._Structures.Enemy.Nexus_Tower();
                break;

            case Enumerations.Events.Structures.AllyTop_T1:
                AbstractionLayer._Structures.Ally.Top_T1();
                break;

            case Enumerations.Events.Structures.AllyMid_T1:
                AbstractionLayer._Structures.Ally.Mid_T1();
                break;

            case Enumerations.Events.Structures.AllyBot_T1:
                AbstractionLayer._Structures.Ally.Bot_T1();
                break;

            case Enumerations.Events.Structures.AllyTop_T2:
                AbstractionLayer._Structures.Ally.Top_T2();
                break;

            case Enumerations.Events.Structures.AllyMid_T2:
                AbstractionLayer._Structures.Ally.Mid_T2();
                break;

            case Enumerations.Events.Structures.AllyBot_T2:
                AbstractionLayer._Structures.Ally.Bot_T2();
                break;

            case Enumerations.Events.Structures.AllyTop_T3:
                AbstractionLayer._Structures.Ally.Top_T3();
                break;

            case Enumerations.Events.Structures.AllyMid_T3:
                AbstractionLayer._Structures.Ally.Mid_T3();
                break;

            case Enumerations.Events.Structures.AllyBot_T3:
                AbstractionLayer._Structures.Ally.Bot_T3();
                break;

            case Enumerations.Events.Structures.AllyTop_InHib:
                AbstractionLayer._Structures.Ally.Top_Inhib();
                break;

            case Enumerations.Events.Structures.AllyMid_InHib:
                AbstractionLayer._Structures.Ally.Mid_Inhib();
                break;

            case Enumerations.Events.Structures.AllyBot_InHib:
                AbstractionLayer._Structures.Ally.Bot_Inhib();
                break;

            case Enumerations.Events.Structures.AllyNexus_Turrets:
                AbstractionLayer._Structures.Ally.Nexus_Tower();
                break;
            }
        }