public static void Structure(Enumerations.Events.Structures enumCase) { switch (Manage.CurrentAnnouncer) { case Enumerations.SoundPacks.Portal2: Portal2.Structures(enumCase); break; case Enumerations.SoundPacks.StanlyParable: StanleyParable.Structures(enumCase); break; } }
public static void Structures(Enumerations.Events.Structures enumCase) { switch (enumCase) { case Enumerations.Events.Structures.EnemyTop_T1: AbstractionLayer._Structures.Enemy.Top_T1(); break; case Enumerations.Events.Structures.EnemyMid_T1: AbstractionLayer._Structures.Enemy.Mid_T1(); break; case Enumerations.Events.Structures.EnemyBot_T1: AbstractionLayer._Structures.Enemy.Bot_T1(); break; case Enumerations.Events.Structures.EnemyTop_T2: AbstractionLayer._Structures.Enemy.Top_T2(); break; case Enumerations.Events.Structures.EnemyMid_T2: AbstractionLayer._Structures.Enemy.Mid_T2(); break; case Enumerations.Events.Structures.EnemyBot_T2: AbstractionLayer._Structures.Enemy.Bot_T2(); break; case Enumerations.Events.Structures.EnemyTop_T3: AbstractionLayer._Structures.Enemy.Top_T3(); break; case Enumerations.Events.Structures.EnemyMid_T3: AbstractionLayer._Structures.Enemy.Mid_T3(); break; case Enumerations.Events.Structures.EnemyBot_T3: AbstractionLayer._Structures.Enemy.Bot_T3(); break; case Enumerations.Events.Structures.EnemyTop_InHib: AbstractionLayer._Structures.Enemy.Top_Inhib(); break; case Enumerations.Events.Structures.EnemyMid_InHib: AbstractionLayer._Structures.Enemy.Mid_Inhib(); break; case Enumerations.Events.Structures.EnemyBot_InHib: AbstractionLayer._Structures.Enemy.Bot_Inhib(); break; case Enumerations.Events.Structures.EnemyNexus_Turrets: AbstractionLayer._Structures.Enemy.Nexus_Tower(); break; case Enumerations.Events.Structures.AllyTop_T1: AbstractionLayer._Structures.Ally.Top_T1(); break; case Enumerations.Events.Structures.AllyMid_T1: AbstractionLayer._Structures.Ally.Mid_T1(); break; case Enumerations.Events.Structures.AllyBot_T1: AbstractionLayer._Structures.Ally.Bot_T1(); break; case Enumerations.Events.Structures.AllyTop_T2: AbstractionLayer._Structures.Ally.Top_T2(); break; case Enumerations.Events.Structures.AllyMid_T2: AbstractionLayer._Structures.Ally.Mid_T2(); break; case Enumerations.Events.Structures.AllyBot_T2: AbstractionLayer._Structures.Ally.Bot_T2(); break; case Enumerations.Events.Structures.AllyTop_T3: AbstractionLayer._Structures.Ally.Top_T3(); break; case Enumerations.Events.Structures.AllyMid_T3: AbstractionLayer._Structures.Ally.Mid_T3(); break; case Enumerations.Events.Structures.AllyBot_T3: AbstractionLayer._Structures.Ally.Bot_T3(); break; case Enumerations.Events.Structures.AllyTop_InHib: AbstractionLayer._Structures.Ally.Top_Inhib(); break; case Enumerations.Events.Structures.AllyMid_InHib: AbstractionLayer._Structures.Ally.Mid_Inhib(); break; case Enumerations.Events.Structures.AllyBot_InHib: AbstractionLayer._Structures.Ally.Bot_Inhib(); break; case Enumerations.Events.Structures.AllyNexus_Turrets: AbstractionLayer._Structures.Ally.Nexus_Tower(); break; } }