public bool Enumerate(bool recursive, EnumerateEntityCallback callback) { //get the files and directories ProjectDirectory[] dirs = GetDirectories(); ProjectFile[] files = GetFiles(); //enumerate for (int c = 0; c < dirs.Length; c++) { if (!callback(dirs[c])) { return(false); } //recursion? if (recursive) { if (!dirs[c].Enumerate(true, callback)) { return(false); } } } for (int c = 0; c < files.Length; c++) { if (!callback(files[c])) { return(false); } } return(true); }
public bool Enumerate(bool recursive, EnumerateEntityCallback callback) { //get the files and directories ProjectDirectory[] dirs = GetDirectories(); ProjectFile[] files = GetFiles(); //enumerate for (int c = 0; c < dirs.Length; c++) { if (!callback(dirs[c])) { return false; } //recursion? if (recursive) { if (!dirs[c].Enumerate(true, callback)) { return false; } } } for (int c = 0; c < files.Length; c++) { if (!callback(files[c])) { return false; } } return true; }