public static int CloseView(IntPtr L) { int result = 1; int count = LuaDLL.lua_gettop(L); if (count == 2 && LuaStatic.CheckType(L, typeof(EnumUIName), 2)) { UIManager obj = LuaStatic.GetObj(L, 1) as UIManager; EnumUIName arg1 = (EnumUIName)(double)(LuaStatic.GetObj(L, 2)); obj.CloseView(arg1); return(result); } if (count == 3 && LuaStatic.CheckType(L, typeof(EnumUIName), 2) && LuaStatic.CheckType(L, typeof(Boolean), 3)) { UIManager obj = LuaStatic.GetObj(L, 1) as UIManager; EnumUIName arg1 = (EnumUIName)(double)(LuaStatic.GetObj(L, 2)); Boolean arg2 = (Boolean)LuaStatic.GetObj(L, 3); obj.CloseView(arg1, arg2); return(result); } LuaStatic.traceback(L, "count not enough"); LuaDLL.lua_error(L); return(result); }
private void FreeView(EnumUIName uiName) { UIBase uiBase = mCachedUIDict[uiName]; mCachedUINameList.Remove(uiName); mCachedUIDict.Remove(uiName); GameObject.Destroy(uiBase.gameObject); }
public void OpenView(EnumUIName uiName, object args, bool closeOtherUI) { if (closeOtherUI) { CloseAllExitView(); } bool isUIOpen = CheckExitView(uiName); UIBase uiBase = isUIOpen ? mCachedUIDict[uiName] : LoadUISource(uiName, args); if (isUIOpen && uiBase.isActive) { return; } uiBase.OnOpenUI(args); }
public void CloseView(EnumUIName uiName, bool needFree) { if (!CheckExitView(uiName)) { return; } UIBase uiBase = mCachedUIDict[uiName]; if (!uiBase.isActive) { uiBase.OnCloseUI(); } if (needFree) { FreeView(uiName); } }
private UIBase LoadUISource(EnumUIName uiName, object args) { string name = uiName.ToString(); GameObject ui = Resources.Load <GameObject>(GameConst.ResourceUrl.UI_URL + name); ui = GameObject.Instantiate(ui); ui.transform.parent = mUIRoot; ui.transform.localScale = Vector3.one; ui.transform.localPosition = Vector3.zero; ui.name = name; UIBase uiBase = ui.GetComponent <UIBase>(); if (uiBase == null) { uiBase = ui.AddComponent(LuaStatic.GetType(name)) as UIBase; } mCachedUINameList.Add(uiName); mCachedUIDict[uiName] = uiBase; uiBase.OnLoadedUI(true, args); return(uiBase); }
public void OpenView(EnumUIName uiName, object args) { OpenView(uiName, args, true); }
public void OpenView(EnumUIName uiName) { OpenView(uiName, null, true); }
private bool CheckExitView(EnumUIName name) { return(mCachedUINameList.Contains(name)); }
public void CloseView(EnumUIName uiName) { CloseView(uiName, false); }
private UIBase LoadUISource(EnumUIName uiName, object args) { string name = uiName.ToString(); GameObject ui = Resources.Load<GameObject>(GameConst.ResourceUrl.UI_URL + name); ui = GameObject.Instantiate(ui); ui.transform.parent = mUIRoot; ui.transform.localScale = Vector3.one; ui.transform.localPosition = Vector3.zero; ui.name = name; UIBase uiBase = ui.GetComponent<UIBase>(); if (uiBase == null) { uiBase = ui.AddComponent(LuaStatic.GetType(name)) as UIBase; } mCachedUINameList.Add(uiName); mCachedUIDict[uiName] = uiBase; uiBase.OnLoadedUI(true, args); return uiBase; }
private bool CheckExitView(EnumUIName name) { return mCachedUINameList.Contains(name); }