示例#1
0
        /// <summary>
        /// Pushs the view.
        /// </summary>
        /// <param name="_uiInfoDatas">UI info datas.</param>
        /// <param name="_popOtherViews">If set to <c>true</c> pop other views.</param>
        public void PushUI(UIInfoData[] _viewInfoDatas, bool _popOthers)
        {
            if (_popOthers)
            {
                //close current dialog
                PopAllUI();
            }

            //push ui in stack
            for (int i = 0; i < _viewInfoDatas.Length; i++)
            {
                EnumUIClass _uiClass    = _viewInfoDatas [i].UIClass;
                object[]    _params     = _viewInfoDatas [i].UIParams;
                string      _uiPath     = UIDefinePath.UI_VIEW_PREFABS_PATH + _uiClass;
                UIInfoData  _uiInfoData = new UIInfoData(_uiClass, _uiPath, _params);
                if (!dicOpenUI.ContainsKey(_uiClass))
                {
                    stackOpenUI.Push(_uiInfoData);
                }
            }

            //open ui
            if (stackOpenUI.Count > 0)
            {
                QCoroutineController.Instance.StartCoroutine(AsyncLoadData());
            }
        }
示例#2
0
        public T[] GetUIComponent <T>(EnumUIClass _uiClass) where T : QUIBaseVIew
        {
            GameObject _retObj = GetUIObject(_uiClass);

            if (_retObj != null)
            {
                return(_retObj.GetComponents <T> ());
            }
            return(null);
        }
示例#3
0
        /// <summary>
        /// Closes the UI.
        /// </summary>
        /// <param name="_uiName">User interface name.</param>
        public void PopUI(EnumUIClass _uiClass)
        {
            GameObject _uiObj = GetUIObject(_uiClass);

            if (null != _uiObj)
            {
                GameObject.Destroy(_uiObj);
                dicOpenUI.Remove(_uiClass);
            }
        }
示例#4
0
        public GameObject GetUIObject(EnumUIClass _uiClass)
        {
            GameObject _retObj = null;

            if (dicOpenUI.TryGetValue(_uiClass, out _retObj))
            {
                if (_retObj != null)
                {
                    return(_retObj);
                }
                else
                {
                    Debug.Log(string.Format(" Get %s Object is Failed !", _uiClass.ToString()));
                }
            }

            return(null);
        }
示例#5
0
 /// <summary>
 /// Opens the U.
 /// </summary>
 /// <param name="__uiClass">User interface class.</param>
 /// <param name="_uiParams">User interface parameters.</param>
 public virtual void OpenUI(EnumUIClass __uiClass, params object[] _uiParams)
 {
     Params  = _uiParams;
     UIClass = __uiClass;
     //QCoroutineController.Instance.StartCoroutine (AsyncLoadData());
 }
示例#6
0
        public void PreloadUI(EnumUIClass _uiClass)
        {
            string path = UIDefinePath.UI_VIEW_PREFABS_PATH + _uiClass;

            QResourceManager.Instance.ResourcesLoad(path);
        }
示例#7
0
 public UIInfoData(EnumUIClass _uiClass, string _uiPath, params object[] _uiParams)
 {
     UIClass  = _uiClass;
     UIParams = _uiParams;
     UIPath   = _uiPath;
 }