示例#1
0
        public static Vector3 GetMissPosition(Transform _weapon, Transform _target, EnumSizeType _targetSize)
        {
            //Базовый разброс
            var scatter = 0.5f;

            //Разброс зависит от размеров Цели
            switch (_targetSize)
            {
            case EnumSizeType.Small:
                scatter = 0.3f;
                break;

            case EnumSizeType.Medium:
                scatter = 1.0f;
                break;

            case EnumSizeType.Large:
                scatter = 2.5f;
                break;
            }

            var vectorMod = Random.Range(-scatter, scatter);
            var lerpMod   = Random.Range(2.5f, 5.0f);

            //Увеличиваем расстояние от орудия до точки промаха
            var randomMissPoint = _target.position + vectorMod * Vector3.one;

            return(Vector3.LerpUnclamped(_weapon.position, randomMissPoint, lerpMod));
        }
示例#2
0
 protected virtual void ApplySelfParameters()
 {
     sizeType        = (EnumSizeType)data.GetSelfParameter(EnumParameters.optimalSizeType);
     armorDamage     = data.GetSelfParameter(EnumParameters.armorDamage);
     shieldDamage    = data.GetSelfParameter(EnumParameters.shieldDamage);
     optimalDistance = data.GetSelfParameter(EnumParameters.optimalDistance);
     accuracy        = data.GetSelfParameter(EnumParameters.accuracy);
     critical        = data.GetSelfParameter(EnumParameters.critical);
     rate            = data.GetSelfParameter(EnumParameters.rate);
 }
示例#3
0
    public void InitializeSpaceship()
    {
        //Input
        ApplyInpytComponent();

        //coroutine = null;
        speedCoroutine = null;
        point          = null;
        targets.Clear();

        data = Global.Instance.PROFILE.spaceships.Find(x => x.model == model);
        if (data == null)
        {
            //Debug.LogWarning("<color=#FF0000>[SpaceshipController] \"data\" is null!</color>");
            //model = "ERROR";
            //return;

            data = new SpaceshipData(model);

            //TODO: TEST
            data.ApplyDefault();

            Global.Instance.PROFILE.spaceships.Add(data);
        }

        config = data.GetConfig();

        meta = new SpaceshipMetadata(data, config, isPlayer);

        SizeType = (EnumSizeType)config.sizeType;

        ApplyWeapons();

        material = data.material;
        //LoadedMainMesh();
        LoadedMainMaterial();

        Title = string.Format("{0} MK-{1}", data.model.ToUpper(), data.mk);

        CreateMarker();
    }