/// <summary> /// Contructor Login /// </summary> /// <history> /// [vipacheco] 2-26-2016 Created /// [edgrodriguez] 27/02/2016 Modified /// [edgrodriguez] 29/02/2016 Modified /// [erosado] 25/04/2016 Modified. Se restructuro y se agregaron parametros _permission, _permissionLevel, _program, _modeSwitchLoginUser /// [jorcanche] 16/08/2016 Se agrego el parametro windowStartupLocation sirve para definir en que posicion estara el windowStartupLocation /// </history> public frmLogin( Window splash = null, EnumLoginType loginType = EnumLoginType.Normal, EnumProgram program = EnumProgram.All, bool validatePermission = false, bool validateRole = false, bool changePassword = false, bool autoSign = false, EnumPermission permission = EnumPermission.None, EnumPermisionLevel permissionLevel = EnumPermisionLevel.None, EnumRole role = EnumRole.None, bool switchLoginUserMode = false, bool invitationMode = false, string invitationPlaceId = "", WindowStartupLocation windowStartupLocation = WindowStartupLocation.Manual ) { InitializeComponent(); _splash = splash; _loginType = loginType; _program = program; _validatePermission = validatePermission; _validateRole = validateRole; _changePassword = changePassword; _autoSign = autoSign; _permission = permission; _permissionLevel = permissionLevel; _role = role; _modeSwitchLoginUser = switchLoginUserMode; _invitationMode = invitationMode; _invitationPlaceId = invitationPlaceId; WindowStartupLocation = windowStartupLocation; CloseWindow = new ExecuteCommandHelper(x => btnCancelar_Click(this, null)); }
void ShowRoleByID(EnumRole roleID) { GameManager.Instance.GameState = EnumGameState.CharacterSelect; //retrieve the roles under this account if (roleID == EnumRole.NotSelected || roleID == EnumRole.NotAvailable) //no roles used yet { _selectedRoleID = EnumRole.Warrior; //for new players, default role is 1 EnabledArrowButton(); } else //found a role. Choose the last used as the current. { _selectedRoleID = roleID; } SwitchCharacterModel(_selectedRoleID); UpdateRoleInfo(); //finish loading at first time? remove app loading obj if (AppLoading.Instance != null) { AppLoading.Instance.FinishLoading(); } BeginBackgroundDownloadBundles(); SoundManager.Instance.PlaySoundEffect(k_sfx_selected[_selectedRoleID]); }
/// <summary> /// if enabled is true, show character and hide shadow. /// else show shadow and hide character. /// </summary> /// <param name="role"></param> void SwitchCharacterModel(EnumRole role) { Transform dummy = preveiwStage.FindChild("Dummy00" + (role + 1)); GameObject roleModel = _rolesMapping[role]; _roleAnimators[_selectedRoleID].enabled = true; Transform dummy1 = preveiwStage.FindChild("Dummy001"); Transform dummy2 = preveiwStage.FindChild("Dummy002"); if (role == EnumRole.Mage) { _rolesMapping[EnumRole.Mage].transform.parent = dummy2; _rolesMapping[EnumRole.Mage].transform.localPosition = Vector3.zero; _rolesMapping[EnumRole.Mage].transform.localRotation = Quaternion.identity; _roleAnimators[EnumRole.Mage].enabled = true; _rolesMapping[EnumRole.Warrior].transform.parent = dummy1; _rolesMapping[EnumRole.Warrior].transform.localPosition = Vector3.zero; _rolesMapping[EnumRole.Warrior].transform.localRotation = Quaternion.identity; _roleAnimators[EnumRole.Warrior].enabled = false; } else if (role == EnumRole.Warrior) { _rolesMapping[EnumRole.Mage].transform.parent = dummy1; _rolesMapping[EnumRole.Mage].transform.localPosition = Vector3.zero; _rolesMapping[EnumRole.Mage].transform.localRotation = Quaternion.identity; _roleAnimators[EnumRole.Mage].enabled = false; _rolesMapping[EnumRole.Warrior].transform.parent = dummy2; _rolesMapping[EnumRole.Warrior].transform.localPosition = Vector3.zero; _rolesMapping[EnumRole.Warrior].transform.localRotation = Quaternion.identity; _roleAnimators[EnumRole.Warrior].enabled = true; } }
public override void Parse(BinaryReader reader) { _uid = reader.ReadInt32(); _nickname = NetResponse.ReadString(reader); _role = (EnumRole)reader.ReadByte(); byte propNum = reader.ReadByte(); for (int key = 0; key < propNum; ++key) { int value = reader.ReadInt32(); float floatvalue = value / (FCConst.PropFactor((PlayerPropKey)key) * 1.0f); _props.Add((PlayerPropKey)key, floatvalue); } byte propBattleNum = reader.ReadByte(); for (int key = 32; key < 32 + propBattleNum; ++key) { int value = reader.ReadInt32(); float floatValue = value / (FCConst.PropFactor((PlayerPropKey)key) * 1.0f); _props.Add((PlayerPropKey)key, floatValue); } _equippedInventory = new PlayerInventory(); _equippedInventory.Parse(reader); }
public static User GetInstance(EnumRole roleValue) { switch (roleValue) { case EnumRole.Interviewer: return(new Interviewer()); case EnumRole.Candidate: return(new Candidate()); default: return(null); } }
void OnGetCharacters(FaustComm.NetResponse msg) { if (msg.Succeeded) { ConnectionManager.Instance.SendACK(GetCharacters, true); Camera camera = this.GetComponentInChildren <Camera>(); camera.cullingMask = 1 << LayerMask.NameToLayer("2DUILOADING") | 1 << LayerMask.NameToLayer("2DUI"); Debug.Log("Characters retrieved successfully."); GetCharactersResponse myMsg = (GetCharactersResponse)msg; for (int i = 0; i < FCConst.k_role_count; i++) { EnumRole role = (EnumRole)i; if (myMsg.playerInfos.ContainsKey(role)) { _playerInfos[role] = myMsg.playerInfos[role]; } else { _playerInfos[role] = null; } } _selectedRoleID = (EnumRole)PlayerPrefs.GetInt("LastUsedRole", 0); InitRoleModelsWithEquipments(); if (IsForceToSelectServer) { _loadingStep = EnumLoadingStep.step3; IsForceToSelectServer = false; } else { if (!IsFreshFish || IsManualSelectServerComplete) { _loadingStep = EnumLoadingStep.step4; } else { _loadingStep = EnumLoadingStep.step3; } } } else { UIMessageBoxManager.Instance.ShowMessageBox(Utils.GetErrorIDS(msg.errorCode), "", MB_TYPE.MB_OK, null); } }
void UpdateEquipments(GameObject model, EnumRole roleID, bool useFancyGear) { List <GameObject> equipInstances = new List <GameObject>(); InitInformation initialInfo = DataManager.Instance._initInformation; List <EquipmentIdx> equipmentListWithLevel = new List <EquipmentIdx>(); if (_playerInfos.ContainsKey(roleID) && _playerInfos[roleID] != null) { PlayerInfo playerInfo = _playerInfos[roleID]; playerInfo.GetSelfEquipmentIds(equipmentListWithLevel); } else { List <string> equipmentList = roleID == EnumRole.Mage ? initialInfo._loginEquipment_mage : initialInfo._loginEquipment_warrior; foreach (string name in equipmentList) { EquipmentIdx eIdx = new EquipmentIdx(); eIdx._id = name; eIdx._evolutionLevel = 0; equipmentListWithLevel.Add(eIdx); } } PlayerInfo.GetOtherEquipmentInstanceWithIds(equipInstances, equipmentListWithLevel); List <FCEquipmentsBase> equipments = new List <FCEquipmentsBase>(); // get equipment data array foreach (GameObject g in equipInstances) { FCEquipmentsBase[] es = g.GetComponentsInChildren <FCEquipmentsBase>(); equipments.AddRange(es); // destroy ai game object GameObject.Destroy(g); } // equip models. AvatarController avatar = model.GetComponent <AvatarController>(); avatar.RemoveWeapons(); foreach (FCEquipmentsBase eeb in equipments) { EquipmentAssembler.Singleton.Assemble(eeb, avatar); } model.SetActive(false); model.SetActive(true); }
public void SetRole(EnumRole role) { this.Role = role; if (Role == EnumRole.Guest) { AuthorizePermission = new GuestAuthorizePermission(); } else if (Role == EnumRole.Admin) { AuthorizePermission = new AdminAuthorizePermission(); } else if (Role == EnumRole.User) { AuthorizePermission = new UserAuthorizePermission(); } }
/// <summary> /// Create default roles for later selection. /// </summary> void InitRoleModelsWithEquipments() { GameObject go; for (int i = 0; i < FCConst.k_role_count; i++) { EnumRole role = (EnumRole)i; if (!_rolesMapping.ContainsKey(role)) { go = CharacterAssembler.Singleton.AssembleCharacterWithoutAI(_defaultRoleLabels[role]); go.transform.parent = preveiwStage.FindChild("Dummy00" + (i + 1).ToString()); go.transform.localPosition = Vector3.zero; go.transform.localRotation = Quaternion.identity; go.GetComponent <AvatarController>().Init("", "", i); _rolesMapping[role] = go; _roleAnimators[role] = go.GetComponent <LoginCharAnimation>(); } UpdateEquipments(_rolesMapping[role], role, true); } }
public PLevelData GetCurrentClassLevelData(int level, EnumRole role) { PLevelData data = new PLevelData(); if (level < 0 || level >= CurPlayerLevelDataList._dataList.Count) { Debug.LogError("level is out range: [" + level + "]"); level = 1; } PlayerLevelData playerLevelData = CurPlayerLevelDataList._dataList[level]; data._level = playerLevelData._level; data._xp = playerLevelData._exp; data._reviveHc = playerLevelData._reviveHc; if (role == EnumRole.Mage) { data._hp = playerLevelData._mage_hp; data._attack = playerLevelData._mage_attack; data._defense = playerLevelData._mage_defense; data._crit_rate = playerLevelData._mage_crit; data._crit_damage = playerLevelData._mage_crit_damage; } else if (role == EnumRole.Warrior) { data._hp = playerLevelData._warrior_hp; data._attack = playerLevelData._warrior_attack; data._defense = playerLevelData._warrior_defense; data._crit_rate = playerLevelData._warrior_crit; data._crit_damage = playerLevelData._warrior_crit_damage; } return(data); }
/// <summary> /// Determina si el usuario tiene cierto rol /// </summary> /// <param name="role">Rol</param> /// <history> /// [jorcanche] 08/Mar/2016 Created /// </history> public bool HasRole(EnumRole role) { return(this.Roles.Exists(p => p.prro == EnumToListHelper.GetEnumDescription(role))); }
public PermissionAttribute(EnumRole role) { this.Role = role; }
public PermissionAttribute(EnumRole role, EnumEntity entity, EnumAction action) { this.Role = role; this.Entity = entity; this.Action = action; }
public static bool BeAbleToCheckProductsOutOfStock(this EnumRole role) { return(role == EnumRole.OWNER); }
public void DisplayQuest(QuestProgress qp) { QuestData qd = QuestManager.instance.CurrentQuestList.FindQuestDataByID(qp.quest_id); //fill UI fields nameLabel.text = Localization.instance.Get(qd.quest_name); #if UNITY_EDITOR || DEVELOPMENT_BUILD labelQuestID.text = "Quest id: " + qd.quest_id.ToString(); #endif labelDescription.text = Localization.instance.Get(qd.description); EnumRole role = PlayerInfo.Instance.Role; //rewards //hc, sc, exp. Do not show 0 values int activeItemCount = 0; if (qd.reward_exp > 0) { activeItemCount++; } if (qd.reward_sc > 0) { activeItemCount++; } if (qd.reward_hc > 0) { activeItemCount++; } //left aligned switch (activeItemCount) { case 0: //hide all foreach (UIRewardItem item in rewards1) { item.root.SetActive(false); } break; case 1: //show 1 rewards1[0].root.SetActive(true); rewards1[1].root.SetActive(false); rewards1[2].root.SetActive(false); if (qd.reward_exp > 0) { rewards1[0].iconBG.spriteName = k_exp_sprite_name; rewards1[0].amount.text = "x" + qd.reward_exp.ToString(); } else if (qd.reward_sc > 0) { rewards1[0].iconBG.spriteName = k_sc_sprite_name; rewards1[0].amount.text = "x" + qd.reward_sc.ToString(); } else if (qd.reward_hc > 0) { rewards1[0].iconBG.spriteName = k_hc_sprite_name; rewards1[0].amount.text = "x" + qd.reward_hc.ToString(); } break; case 2: //show 2 rewards1[0].root.SetActive(true); rewards1[1].root.SetActive(true); rewards1[2].root.SetActive(false); if (qd.reward_hc <= 0) { //show exp, sc rewards1[0].iconBG.spriteName = k_exp_sprite_name; rewards1[0].amount.text = "x" + qd.reward_exp.ToString(); rewards1[1].iconBG.spriteName = k_sc_sprite_name; rewards1[1].amount.text = "x" + qd.reward_sc.ToString(); } if (qd.reward_sc <= 0) { //show exp, hc rewards1[0].iconBG.spriteName = k_exp_sprite_name; rewards1[0].amount.text = "x" + qd.reward_exp.ToString(); rewards1[1].iconBG.spriteName = k_hc_sprite_name; rewards1[1].amount.text = "x" + qd.reward_hc.ToString(); } if (qd.reward_exp <= 0) { //show hc and sc rewards1[0].iconBG.spriteName = k_sc_sprite_name; rewards1[0].amount.text = "x" + qd.reward_sc.ToString(); rewards1[1].iconBG.spriteName = k_hc_sprite_name; rewards1[1].amount.text = "x" + qd.reward_hc.ToString(); } break; case 3: //show all 3 foreach (UIRewardItem item in rewards1) { item.root.SetActive(true); } rewards1[0].iconBG.spriteName = k_exp_sprite_name; rewards1[0].amount.text = "x" + qd.reward_exp.ToString(); rewards1[1].iconBG.spriteName = k_sc_sprite_name; rewards1[1].amount.text = "x" + qd.reward_sc.ToString(); rewards1[2].iconBG.spriteName = k_hc_sprite_name; rewards1[2].amount.text = "x" + qd.reward_hc.ToString(); break; } //reward items int index = 0; foreach (QuestRewardItem rewardItem in qd.reward_item_list) { if (rewardItem.reward_role == role || rewardItem.reward_role < 0) { rewards2[index].gameObject.SetActive(true); rewards2[index].SetData(rewardItem.reward_item_id, rewardItem.reward_item_count); index++; } } while (index < 4) { rewards2[index].gameObject.SetActive(false); index++; } //targets index = 0; for (int i = 0; i < qp.target_progress_list.Count; i++) { QuestTargetProgress qtp = qp.target_progress_list[i]; targets[i].targetRoot.SetActive(true); targets[i].targetLabel.text = GetQuestTargetString(qtp, qd); if (qtp.actual_amount == qtp.required_amount) { targets[i].tick.SetActive(true); targets[i].circle.SetActive(false); //change color to green targets[i].targetLabel.color = completeColor; } else { targets[i].tick.SetActive(false); targets[i].circle.SetActive(true); targets[i].targetLabel.color = uncompleteColor; } } //hide other targets for (int i = qp.target_progress_list.Count; i < 2; i++) { targets[i].targetRoot.SetActive(false); } if (qp.isCompleted) { buttonLabel.text = Localization.instance.Get("IDS_MESSAGE_QUEST_ACCEPTREWARD"); buttonFight.gameObject.SetActive(true); } else// if (!qp.isCompleted) { buttonLabel.text = Localization.instance.Get("IDS_BUTTON_HUD_COMBAT"); buttonFight.gameObject.SetActive(!string.IsNullOrEmpty(qd.recommended_level_name)); } //claim effect claimEffectRoot.SetActive(false); }
public static string GetSymbol(EnumRole symbolNumb) { ConfigRoleEnum symbol = CreateEnum(symbolNumb); return(symbol.GetSymbol()); }
public static bool IsAllowedToShop(this EnumRole role) { return(role == EnumRole.CUSTOMER); }
public RoleControl(EnumRole rolenumber) { pagerole = Convert.ToInt32(rolenumber).ToString(); }
public Person(EnumRole role) { Role = role; }
public bool Welcome(string unionId, Guid teamId, out int teamNum, out int teacherNum, out int parentNum, out int studentNum, out EnumRole role) { role = EnumRole.NotRegister; teamNum = 0; teacherNum = 0; parentNum = 0; studentNum = 0; try { var q = Db.WeiXinUser.Where(x => x.UnionId == unionId); if (q.Any()) { var user = q.SingleOrDefault(); if (user.Teacher.Any(x => x.Status == 1)) { role = EnumRole.Teacher; } if (user.Parent.Any(x => x.Status == 1)) { role = EnumRole.Parent; } } teamNum = Db.Team.Count(x => x.Status == 1); teacherNum = Db.Teacher.Count(x => x.Status == 1); parentNum = Db.Parent.Where(x => x.Status == 1 && x.StudentParent.Any(y => y.ParentId == x.ParentId && y.Student.TeamId == teamId)).GroupBy(x => x.ParentId).Count(); studentNum = Db.Student.Count(x => x.Status == 1); return(true); } catch (Exception ex) { SetError(ex); return(false); } }
public PlayerModel(PlayerId id, EnumRole role) { this.id = PlayerIdExtensions.ToString(id); this.role = role; }
public PermissionAttribute(EnumRole role, params EnumBusinessPermission[] parameters) { this.Role = role; Permissions = parameters.ToList(); }
public bool CanDo(EnumRole role) { return((Role & role) != EnumRole.None); }
public static ConfigRoleEnum CreateEnum(EnumRole symbolNumb) { return(symbolNumb.ToEnum <ConfigRoleEnum>(GetDefaultsEnum())); }
public AutorisationRoleAttribute(EnumRole role) { _role = role; }
public static EnumRole CreateCode(EnumRole symbolNumb) { return((EnumRole)symbolNumb.ToEnum <ConfigRoleEnum>(GetDefaultsEnum())); }