public void IsSerializedToJsonString(EnumExample enumCase) { var expectedToken = new JValue(enumCase.ToString()); var actualToken = serializer.ToToken(enumCase); actualToken.Should().BeEquivalentTo(expectedToken); }
public void IsDeserializedFromJsonString(EnumExample enumCase) { var token = new JValue(enumCase.ToString()); var actualEnumCase = serializer.FromToken <EnumExample>(token); actualEnumCase.Should().Be(enumCase); }
public void IsDeserializedFromCaseObject(EnumExample enumCase) { var token = new JObject { ["$case"] = enumCase.ToString() }; var actualEnumCase = serializer.FromToken <EnumExample>(token); actualEnumCase.Should().Be(enumCase); }
public void SerializeShouldHonorEnums() { var input = new EnumExample { Status = ExampleStatuses.Done }; const string expected = @"Status Done"; var result = CsvConvert.Serialize(input); Assert.That(result, Is.EqualTo(expected)); }
public void SerializeShouldHonorEnumDescriptions() { var input = new EnumExample { Status = ExampleStatuses.InProgress }; const string expected = @"Status ""In Progress"""; var result = CsvConvert.Serialize(input); Assert.That(result, Is.EqualTo(expected)); }
// Start is called before the first frame update void Start() { enumExample = GetComponent <EnumExample>(); }
public void InputFieldChanged(string value, int i, string s, GameObject go, EnumExample enumExample) { Debug.LogFormat("InputField changed {0} - {1} - {2} - {3} - {4}", value, i, s, go, enumExample); }
public void RandomEnumNonGeneric_Random_Random() { EnumExample random = (EnumExample)RandomGenerator.RandomEnum(typeof(EnumExample)); //not sure how to validate }
public void ScrollbarChanged(float scrollbar, int i, string s, GameObject go, EnumExample enumExample) { Debug.LogFormat("Scrollbar changed {0} - {1} - {2} - {3} - {4}", scrollbar, i, s, go, enumExample); }
public void ToggleChanged(bool toggle, int i, string s, GameObject go, EnumExample enumExample) { Debug.LogFormat("Toggle changed {0} - {1} - {2} - {3} - {4}", toggle, i, s, go, enumExample); }
public void ButtonClick(PointerEventData eventData, int i, string s, GameObject go, EnumExample enumExample) { Debug.LogFormat("Button clicked {0} - {1} - {2} - {3} - {4}", i, s, go, enumExample, eventData); }
public void ButtonClick(int i, string s, GameObject go, EnumExample enumExample) { Debug.LogFormat("Button clicked {0} - {1} - {2} - {3}", i, s, go, enumExample); }
public void ScrollViewChanged(Vector2 vector2, int i, string s, GameObject go, EnumExample enumExample) { Debug.LogFormat("ScrollView changed {0} - {1} - {2} - {3} - {4}", vector2, i, s, go, enumExample); }
public void InputFieldEndEdit(string value, int i, string s, GameObject go, EnumExample enumExample) { Debug.LogFormat("InputField end edit {0} - {1} - {2} - {3} - {4}", value, i, s, go, enumExample); }
public ParametrizedWithEnumQualifier(EnumExample param) { this.param = param; }
public void DropdownChanged(Sprite sprite, int i, string s, GameObject go, EnumExample enumExample) { Debug.LogFormat("Dropdown changed {0} - {1} - {2} - {3} - {4}", sprite, i, s, go, enumExample); }
public void Test(EnumExample enumExample1, EnumExample enumExample2, EnumExample enumExample3) { Debug.LogFormat("Test method. enum param1:{0} - enum param2:{1} - enum param3:{2}", enumExample1, enumExample2, enumExample3); }
public void RandomEnum_Random_Random() { EnumExample random = RandomGenerator.GetRandomEnum <EnumExample>(); //not sure how to validate }
public void Test(int i, string s, GameObject go, EnumExample enumExample) { Debug.LogFormat("Test method. int: {0} - string: {1} - GameObject: {2} - Enum: {3}", i, s, go, enumExample); }
// Use this for initialization void Awake() { enumExample = GetComponent <EnumExample>(); }
public void DropdownChanged(int index, string label, Sprite sprite, int i, string s, GameObject go, EnumExample enumExample) { Debug.LogFormat("Dropdown changed {0} - {1} - {2} - {3} - {4} - {5} - {6}", index, label, sprite, i, s, go, enumExample); }