示例#1
0
    public MazeMap Generate(int sizeX, int sizeY)
    {
        MazeMap map = new MazeMap(sizeX, sizeY);

        List <MapPos> pending = new List <MapPos>();

        pending.Add(new MapPos(map.Width() / 2, map.Height() / 2));

        EnumDirection?lastDir = null;

        while (pending.Count > 0)
        {
            MapPos curPos             = pending[0];
            int    curSeg             = map.GetSegment(curPos);
            List <EnumDirection> dirs = GetEmptySides(map, curPos, lastDir);

            if (lastDir.HasValue)
            {
                curSeg |= lastDir.Value.Opposite().BitMask();
                map.SetSegment(curPos, curSeg);
            }

            if (dirs.Count <= 0)
            {
                lastDir = null;
                pending.RemoveAt(0);
                pending.Shuffle(rand);
            }
            else
            {
                EnumDirection nxtDir = dirs[rand.Next(dirs.Count)];
                curSeg |= nxtDir.BitMask();
                map.SetSegment(curPos, curSeg);
                lastDir = nxtDir;

                if (dirs.Count == 1)
                {
                    pending.RemoveAt(0);
                }

                pending.Insert(0, curPos.Offset(nxtDir));
            }
        }

        return(map);
    }