public AssetSNDI_PS2(Section_AHDR AHDR, Game game, Endianness endianness) : base(AHDR, game, endianness)
        {
            var reader = new EndianBinaryReader(AHDR.data, Endianness.Little);

            int entriesSndAmount  = reader.ReadInt32();
            int entriesSndsAmount = reader.ReadInt32();

            Entries_SND = new EntrySoundInfo_PS2[entriesSndAmount];
            for (int i = 0; i < Entries_SND.Length; i++)
            {
                Entries_SND[i] = new EntrySoundInfo_PS2(reader.ReadBytes(EntrySoundInfo_PS2.StructSize));
            }

            Entries_SNDS = new EntrySoundInfo_PS2[entriesSndsAmount];
            for (int i = 0; i < Entries_SNDS.Length; i++)
            {
                Entries_SNDS[i] = new EntrySoundInfo_PS2(reader.ReadBytes(EntrySoundInfo_PS2.StructSize));
            }
        }
 public AssetSNDI_PS2(string assetName) : base(assetName, AssetType.SNDI)
 {
     Entries_SND  = new EntrySoundInfo_PS2[0];
     Entries_SNDS = new EntrySoundInfo_PS2[0];
 }