/// <summary>
        /// Determines which imports and exports are not referenced and will be dropped when the file loads
        /// </summary>
        public static void CheckImportsWithPersistence()
        {
            var file = @"B:\SteamLibrary\steamapps\common\Mass Effect 2\BioGame\DLC\DLC_MOD_ME2Randomizer\CookedPC\BioD_CitHub_300UpperWing_LOC_INT.pcc";
            //var file = @"B:\SteamLibrary\steamapps\common\Mass Effect 2\BioGame\CookedPC\BioP_JnkKgA.pcc";
            var persistP         = MEPackageHandler.OpenMEPackage(file);
            var persistentLevel  = persistP.FindExport("TheWorld.PersistentLevel");
            var objectReferencer = persistP.Exports.FirstOrDefault(x => x.idxLink == 0 && x.ClassName == "ObjectReferencer");

            if (persistentLevel == null && objectReferencer == null)
            {
                Debugger.Break();
            }
            var importableObjects = EntryImporter.GetAllReferencesOfExport(persistentLevel ?? objectReferencer, true);

            Debug.WriteLine($"Referenced objects: {importableObjects.Count}. {importableObjects.Count(x => x is ImportEntry)} imports, {importableObjects.Count(x => x is ExportEntry)} exports");
            Debug.WriteLine($"Unreferenced objects: {(persistP.ImportCount + persistP.ExportCount) - importableObjects.Count}. {persistP.ImportCount - importableObjects.Count(x => x is ImportEntry)} imports, {persistP.ExportCount - importableObjects.Count(x => x is ExportEntry)} exports:");

            var droppedImports = persistP.Imports.Except(importableObjects);
            var droppedExports = persistP.Exports.Except(importableObjects);

            foreach (var imp in droppedImports)
            {
                Debug.WriteLine($" >> Dropped import: {imp.UIndex} {imp.InstancedFullPath}");
            }
            foreach (var exp in droppedExports)
            {
                Debug.WriteLine($" >> Dropped export: {exp.UIndex} {exp.InstancedFullPath}");
            }
        }