/// <summary> /// Ports a power into a package /// </summary> /// <param name="targetPackage"></param> /// <param name="powerInfo"></param> /// <param name="additionalPowers">A list of additioanl powers that are referenced when this powerinfo is an import only power (prevent re-opening package)</param> /// <returns></returns> public static IEntry PortPowerIntoPackage(IMEPackage targetPackage, PowerInfo powerInfo, out IMEPackage sourcePackage) { if (powerInfo.IsCorrectedPackage) { var sourceData = MERUtilities.GetEmbeddedStaticFilesBinaryFile("correctedloadouts.powers." + powerInfo.PackageFileName); sourcePackage = MEPackageHandler.OpenMEPackageFromStream(new MemoryStream(sourceData)); } else { sourcePackage = NonSharedPackageCache.Cache.GetCachedPackage(powerInfo.PackageFileName); } if (sourcePackage != null) { var sourceExport = sourcePackage.GetUExport(powerInfo.SourceUIndex); if (!sourceExport.InheritsFrom("SFXPower") || sourceExport.IsDefaultObject) { throw new Exception("Wrong setup!"); } if (sourceExport.Parent != null && sourceExport.Parent.ClassName != "Package") { throw new Exception("Cannot port power - parent object is not Package!"); } var newParent = EntryExporter.PortParents(sourceExport, targetPackage); IEntry newEntry; if (powerInfo.ImportOnly) { //Debug.WriteLine($"ImportOnly in file {targetPackage.FilePath}"); if (powerInfo.RequiresStartupPackage) { ThreadSafeDLCStartupPackage.AddStartupPackage(Path.GetFileNameWithoutExtension(powerInfo.PackageFileName)); if (powerInfo.IsCorrectedPackage) { // File must be added to MERFS DLC var outP = Path.Combine(MERFileSystem.DLCModCookedPath, powerInfo.PackageFileName); if (!File.Exists(outP)) { sourcePackage.Save(outP, true); } } } newEntry = PackageTools.CreateImportForClass(sourceExport, targetPackage, newParent); // Port in extra imports so the calling class can reference them as necessary. foreach (var addlPow in powerInfo.AdditionalRequiredPowers) { var addlSourceExp = sourcePackage.FindExport(addlPow); PackageTools.CreateImportForClass(addlSourceExp, targetPackage, EntryExporter.PortParents(addlSourceExp, targetPackage)); } } else { #if DEBUG // DEBUG ONLY----------------------------------- //var defaults = sourceExport.GetDefaults(); //defaults.RemoveProperty("VFX"); //var vfx = defaults.GetProperty<ObjectProperty>("VFX").ResolveToEntry(sourcePackage) as ExportEntry; //vxx.RemoveProperty("PlayerCrust"); //vfx.FileRef.GetUExport(1544).RemoveProperty("oPrefab"); ////vfx = defaults.FileRef.GetUExport(6211); // Prefab ////vfx.RemoveProperty("WorldImpactVisualEffect"); //MERPackageCache cached = new MERPackageCache(); //EntryExporter.ExportExportToPackage(vfx, targetPackage, out newEntry, cached); //PackageTools.AddReferencesToWorld(targetPackage, new [] {newEntry as ExportEntry}); //return null; // END DEBUG ONLY-------------------------------- #endif List <EntryStringPair> relinkResults = null; if ((powerInfo.IsCorrectedPackage || (PackageTools.IsPersistentPackage(powerInfo.PackageFileName) && MERFileSystem.GetPackageFile(powerInfo.PackageFileName.ToLocalizedFilename()) == null))) { // Faster this way, without having to check imports Dictionary <IEntry, IEntry> crossPCCObjectMap = new Dictionary <IEntry, IEntry>(); // Not sure what this is used for these days. SHould probably just be part of the method relinkResults = EntryImporter.ImportAndRelinkEntries(EntryImporter.PortingOption.CloneAllDependencies, sourceExport, targetPackage, newParent, true, out newEntry, crossPCCObjectMap); } else { // MEMORY SAFE (resolve imports to exports) MERPackageCache cache = new MERPackageCache(); relinkResults = EntryExporter.ExportExportToPackage(sourceExport, targetPackage, out newEntry, cache); } if (relinkResults.Any()) { Debugger.Break(); } } return(newEntry); } return(null); // No package was found }
public static IEntry PortWeaponIntoPackage(IMEPackage targetPackage, GunInfo gunInfo) { IMEPackage sourcePackage; if (gunInfo.IsCorrectedPackage) { var sourceData = MERUtilities.GetEmbeddedStaticFilesBinaryFile("correctedloadouts.weapons." + gunInfo.PackageFileName); sourcePackage = MEPackageHandler.OpenMEPackageFromStream(new MemoryStream(sourceData)); if (gunInfo.ImportOnly) { // We need to install this file var outfname = Path.Combine(MERFileSystem.DLCModCookedPath, gunInfo.PackageFileName); if (!File.Exists(outfname)) { sourcePackage.Save(outfname, true); ThreadSafeDLCStartupPackage.AddStartupPackage(Path.GetFileNameWithoutExtension(gunInfo.PackageFileName)); } } } else { sourcePackage = NonSharedPackageCache.Cache.GetCachedPackage(gunInfo.PackageFileName); } if (sourcePackage != null) { var sourceExport = sourcePackage.GetUExport(gunInfo.SourceUIndex); if (!sourceExport.InheritsFrom("SFXWeapon") || sourceExport.IsDefaultObject) { throw new Exception("Wrong setup!"); } if (sourceExport.Parent != null && sourceExport.Parent.ClassName != "Package") { throw new Exception("Cannot port weapon - parent object is not Package!"); } // 1. Setup the link that will be used. //var newParent = EntryExporter.PortParents(sourceExport, targetPackage); var newParent = EntryExporter.PortParents(sourceExport, targetPackage, gunInfo.ImportOnly); void errorOccuredCB(string s) { Debugger.Break(); } IEntry newEntry = null; if (gunInfo.ImportOnly) { Debug.WriteLine($"Gun ImportOnly in file {targetPackage.FilePath}"); if (gunInfo.RequiresStartupPackage) { ThreadSafeDLCStartupPackage.AddStartupPackage(Path.GetFileNameWithoutExtension(gunInfo.PackageFileName)); } newEntry = PackageTools.CreateImportForClass(sourceExport, targetPackage, newParent); } else { List <EntryStringPair> relinkResults = null; if (gunInfo.IsCorrectedPackage || (PackageTools.IsPersistentPackage(gunInfo.PackageFileName) && MERFileSystem.GetPackageFile(gunInfo.PackageFileName.ToLocalizedFilename()) == null)) { // Faster this way, without having to check imports Dictionary <IEntry, IEntry> crossPCCObjectMap = new Dictionary <IEntry, IEntry>(); // Not sure what this is used for these days. SHould probably just be part of the method relinkResults = EntryImporter.ImportAndRelinkEntries(EntryImporter.PortingOption.CloneAllDependencies, sourceExport, targetPackage, newParent, true, out newEntry, crossPCCObjectMap); } else { // MEMORY SAFE (resolve imports to exports) MERPackageCache cache = new MERPackageCache(); relinkResults = EntryExporter.ExportExportToPackage(sourceExport, targetPackage, out newEntry, cache); } if (relinkResults.Any()) { Debugger.Break(); } } return(newEntry); } else { Debug.WriteLine($"Package for gun porting not found: {gunInfo.PackageFileName}"); } return(null); // No package was found }