protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) { Exit(); } Manejador.tiempoDelta = (float)gameTime.ElapsedGameTime.TotalSeconds; Entrada.ActualizarEntrada(); ManejadorEscenas.Actualizar(); IsMouseVisible = Manejador.MostrarCursor; base.Update(gameTime); }