示例#1
0
 public EntourageTalkStepRef GetEntourageTalkStepRef(EntourageTalkType _step)
 {
     if (stepDic.ContainsKey(_step))
     {
         return(stepDic[_step]);
     }
     return(null);
 }
示例#2
0
 /// <summary>
 /// 尝试冒泡说话
 /// </summary>
 /// <param name="_type"></param>
 public void TryTalk(EntourageTalkType _type)
 {
     if (thisPlayer.headTextCtrl == null)
     {
         return;
     }
     if (curTalkWaitDic.ContainsKey(_type))
     {
         EntourageTalkCheck check = curTalkWaitDic[_type];
         if (check.CanTalk)
         {
             check.Reset();
             PoPoRef bub = check.CurTalkRefData;
             if (bub != null)
             {
                 thisPlayer.headTextCtrl.SetBubble(bub.content, bub.time);
             }
         }
     }
 }