public override void init() { // Static message to client EntityUtility.CreateMessage(Domain, "Players in server", 0, 0, 16); // Creates a list of all clients in server List <string> users = ClientProtocol.GetAllUsers(); for (int i = 0; i < users.Count(); i++) { EntityUtility.CreateMessage(Domain, users[i], 0, 0, 18); } // Background Entity backGround = new Entity(Domain); backGround.AddComponent(new Transform()); backGround.AddComponent(new Sprite(Assets.Textures.Background, 1280, 720)); // Menu Entity Menu = new Entity(Domain); Menu.AddComponent(new Transform()); Menu.AddComponent(new Sprite(Assets.Textures.Menu, 600, 600)); // InputBox InputBox = EntityUtility.CreateInput(Domain, "Enter Name", -70, 100, 18); }
public override void init() { // Input box InputBox = EntityUtility.CreateInput(domain, "", 360, 200, 14); // Chat layout ChatBox = new Entity(domain); ChatBox.AddComponent(new Transform()); ChatBox.AddComponent(new Sprite(Assets.Textures.Chat, 200, 200)); }