public ActiveEntity(bool IsClickable, bool isInCameraWorld) { Clickable = IsClickable; InCameraWorld = isInCameraWorld; EntityUpdater.AddToEntityUpdater(this); }
public ActiveEntity(bool isInCameraWorld, int RenderLayer) { InCameraWorld = isInCameraWorld; CurrentRenderLayer = RenderLayer; EntityUpdater.AddToEntityUpdater(this); }