public GameObject CreatePrefab() { return(EntityTemplates.CreateSolidOreEntity(ElementID, new List <Tag> { GameTags.Life })); }
public GameObject CreatePrefab() { GameObject gameObject = EntityTemplates.CreateSolidOreEntity(ElementID, null); Sublimates sublimates = gameObject.AddOrGet <Sublimates>(); sublimates.spawnFXHash = SpawnFXHashes.BleachStoneEmissionBubbles; sublimates.info = new Sublimates.Info(0.000200000009f, 0.00250000018f, 1.8f, 0.5f, SublimeElementID, byte.MaxValue, 0); return(gameObject); }
public GameObject CreatePrefab() { GameObject gameObject = EntityTemplates.CreateSolidOreEntity(ElementID, null); Sublimates sublimates = gameObject.AddOrGet <Sublimates>(); sublimates.spawnFXHash = SpawnFXHashes.ContaminatedOxygenBubble; sublimates.info = new Sublimates.Info(0.025f, 0.125f, 1.8f, 0f, SublimeElementID, byte.MaxValue, 0); return(gameObject); }
public static void LoadGeneratedOre(List <Type> types) { Type typeFromHandle = typeof(IOreConfig); HashSet <SimHashes> hashSet = new HashSet <SimHashes>(); foreach (Type type in types) { if (typeFromHandle.IsAssignableFrom(type) && !type.IsAbstract && !type.IsInterface) { object obj = Activator.CreateInstance(type); IOreConfig oreConfig = obj as IOreConfig; SimHashes elementID = oreConfig.ElementID; if (elementID != SimHashes.Void) { hashSet.Add(elementID); } GameObject gameObject = oreConfig.CreatePrefab(); KPrefabID component = gameObject.GetComponent <KPrefabID>(); Assets.AddPrefab(component); } } List <Element> elements = ElementLoader.elements; foreach (Element item in elements) { if (item != null && !hashSet.Contains(item.id)) { if (item.substance != null && (UnityEngine.Object)item.substance.anim != (UnityEngine.Object)null) { GameObject gameObject2 = null; if (item.IsSolid) { gameObject2 = EntityTemplates.CreateSolidOreEntity(item.id, null); } else if (item.IsLiquid) { gameObject2 = EntityTemplates.CreateLiquidOreEntity(item.id, null); } else if (item.IsGas) { gameObject2 = EntityTemplates.CreateGasOreEntity(item.id, null); } if ((UnityEngine.Object)gameObject2 != (UnityEngine.Object)null) { KPrefabID component2 = gameObject2.GetComponent <KPrefabID>(); Assets.AddPrefab(component2); } } else { Debug.LogError("Missing substance or anim for element [" + item.name + "]"); } } } }