示例#1
0
 //Function to check if the entity is dead
 private void CheckIsDead()
 {
     //if currentHealth is equal to or less than 0
     if (currentHealth <= 0)
     {
         //Set isDead to true
         isDead       = true;
         eEntityState = EntityState.EEntityState.DEAD;
         Dead();
     }
 }
示例#2
0
    public void SetUpHealthStats()
    {
        //Setting inital values for the private variables
        bleedInterval  = 1.0f;
        bleedStartTime = 0.5f;
        isDead         = false;

        eEntityState = EntityState.EEntityState.ALIVE;

        //Setting the currentHealth to the Health of the entity
        currentHealth = Health;
    }