public string GetFormattedCurrentValue(EntityStat es) { var fv = es.GetFormattedCurrentValue(); //if (es.Unit != EntityStatUnit.Percentage && IsPercentageFromKind)//Health, Magic... ability is always in % // fv += "%"; return(fv); }
public string GetFormattedCurrentValue(EntityStat es) { var fv = es.GetFormattedCurrentValue(); if (!es.IsPercentage && IsPercentageFromKind()) { fv += "%"; } return(fv); }