public static EntitySpawnPoint From(Int3 batchId, GameObject go, CellManager.CellHeader cellHeader) { // Why is this not a constructor? EntitySpawnPoint esp = new EntitySpawnPoint { Level = cellHeader.level, ClassId = go.ClassId, BatchId = batchId, CellId = cellHeader.cellId }; EntitySlot entitySlot = go.GetComponent <EntitySlot>(); if (!ReferenceEquals(entitySlot, null)) { esp.BiomeType = entitySlot.biomeType; esp.Density = entitySlot.density; esp.CanSpawnCreature = entitySlot.IsCreatureSlot(); } Vector3 localPosition = go.GetComponent <Transform>().Position; Int3.Bounds bounds = BatchCells.GetBlockBounds(batchId, cellHeader.cellId, 0, Map.BATCH_DIMENSIONS); UnityEngine.Vector3 center = EntityCell.GetCenter(bounds); esp.Position = new UnityEngine.Vector3(center.x + localPosition.x - Map.BATCH_DIMENSION_CENTERING.x, center.y + localPosition.y - Map.BATCH_DIMENSION_CENTERING.y, center.z + localPosition.z - Map.BATCH_DIMENSION_CENTERING.z); return(esp); }
public static EntitySpawnPoint From(Int3 batchId, GameObject go, CellManager.CellHeader cellHeader) { // Why is this not a constructor? EntitySpawnPoint esp = new EntitySpawnPoint { AbsoluteEntityCell = new AbsoluteEntityCell(batchId, cellHeader.cellId, cellHeader.level), ClassId = go.ClassId, Density = 1 }; EntitySlot entitySlot = go.GetComponent <EntitySlot>(); if (!ReferenceEquals(entitySlot, null)) { esp.BiomeType = entitySlot.biomeType; esp.Density = entitySlot.density; esp.CanSpawnCreature = entitySlot.IsCreatureSlot(); esp.AllowedTypes = entitySlot.allowedTypes; } esp.Rotation = go.GetComponent <Transform>().Rotation; UnityEngine.Vector3 localPosition = go.GetComponent <Transform>().Position; esp.Position = esp.AbsoluteEntityCell.Center + localPosition; esp.Scale = go.GetComponent <Transform>().Scale; return(esp); }