internal QueryResult Add(string alias, EntityShadow entity, string[] columns) { results.Add(alias, new EntityContainer { Alias = alias, Entity = entity, Columns = columns }); return(this); }
public EntityList(Game game) { this.game = game; game.Events.ChatFontChanged += ChatFontChanged; NamesMode = Options.GetEnum(OptionsKey.NamesMode, NameMode.AllNamesAndHovered); ShadowMode = Options.GetEnum(OptionsKey.EntityShadow, EntityShadow.None); }
public EntityList( Game game ) { this.game = game; game.Events.ChatFontChanged += ChatFontChanged; game.Events.TextureChanged += TextureChanged; NamesMode = Options.GetEnum( OptionsKey.NamesMode, NameMode.AllAndHovered ); if( game.ClassicMode ) NamesMode = NameMode.HoveredOnly; ShadowMode = Options.GetEnum( OptionsKey.EntityShadow, EntityShadow.None ); if( game.ClassicMode ) ShadowMode = EntityShadow.None; }
internal EntityContainer(EntityShadow entity) { if (entity == null) { throw new ArgumentException("root entity cannot be null."); } this[string.Empty] = entity; this.Id = entity.Id; this.LogicalName = entity.LogicalName; }
public EntityList(Game game) { this.game = game; game.Events.ChatFontChanged += ChatFontChanged; game.Events.TextureChanged += TextureChanged; NamesMode = Options.GetEnum(OptionsKey.NamesMode, NameMode.AllAndHovered); if (game.ClassicMode) { NamesMode = NameMode.HoveredOnly; } ShadowMode = Options.GetEnum(OptionsKey.EntityShadow, EntityShadow.None); if (game.ClassicMode) { ShadowMode = EntityShadow.None; } }
public EntityList(Game game) { this.game = game; game.Graphics.ContextLost += ContextLost; game.Graphics.ContextRecreated += ContextRecreated; game.Events.ChatFontChanged += ChatFontChanged; NamesMode = Options.GetEnum(OptionsKey.NamesMode, NameMode.Hovered); if (game.ClassicMode) { NamesMode = NameMode.Hovered; } ShadowMode = Options.GetEnum(OptionsKey.EntityShadow, EntityShadow.None); if (game.ClassicMode) { ShadowMode = EntityShadow.None; } }
internal EntityContainer Add(string alias, EntityShadow entity) { if (string.IsNullOrEmpty(alias)) { throw new ArgumentException("alias cannot be null"); } if (entities.ContainsKey(alias)) { throw new ArgumentException("Dublicate alias, alias can only be used once."); } var result = new EntityContainer(this[string.Empty]); foreach (var key in this.entities.Keys) { if (key != string.Empty) { result[key] = this.entities[key]; } } result[alias] = entity; return(result); }
internal void Draw() { EntityShadow mode = game.Entities.ShadowMode; Vector3 Position = entity.Position; float posX = Position.X, posZ = Position.Z; int posY = Math.Min((int)Position.Y, game.World.Height - 1); int index = 0, vb = 0; radius = 7f * Math.Min(entity.ModelScale, 1) * entity.Model.ShadowScale; VertexP3fT2fC4b[] verts = null; int posCount = 0, dataCount = 0; Vector3I * coords = stackalloc Vector3I[4]; ShadowData *data = stackalloc ShadowData[4]; for (int i = 0; i < 4; i++) { coords[i] = new Vector3I(int.MinValue); data[i] = new ShadowData(); } if (mode == EntityShadow.SnapToBlock) { vb = game.Graphics.texVb; verts = game.Graphics.texVerts; if (!GetBlocks(coords, ref posCount, posX, posZ, posY, data, ref dataCount)) { return; } float x1 = Utils.Floor(posX), z1 = Utils.Floor(posZ); DraqSquareShadow(verts, ref index, data[0].Y, 220, x1, z1); } else { vb = game.ModelCache.vb; verts = game.ModelCache.vertices; float x = posX - radius / 16f, z = posZ - radius / 16f; if (GetBlocks(coords, ref posCount, x, z, posY, data, ref dataCount) && data[0].A > 0) { DrawCircle(verts, ref index, data, dataCount, x, z); } x = Math.Max(posX - radius / 16f, Utils.Floor(posX + radius / 16f)); if (GetBlocks(coords, ref posCount, x, z, posY, data, ref dataCount) && data[0].A > 0) { DrawCircle(verts, ref index, data, dataCount, x, z); } z = Math.Max(posZ - radius / 16f, Utils.Floor(posZ + radius / 16f)); if (GetBlocks(coords, ref posCount, x, z, posY, data, ref dataCount) && data[0].A > 0) { DrawCircle(verts, ref index, data, dataCount, x, z); } x = posX - radius / 16f; if (GetBlocks(coords, ref posCount, x, z, posY, data, ref dataCount) && data[0].A > 0) { DrawCircle(verts, ref index, data, dataCount, x, z); } } if (index == 0) { return; } CheckShadowTexture(game.Graphics); if (!boundShadowTex) { game.Graphics.BindTexture(shadowTex); boundShadowTex = true; } game.Graphics.UpdateDynamicIndexedVb(DrawMode.Triangles, vb, verts, index); }
internal QueryResult(EntityShadow entity, string[] columns) { results.Add(entity.LogicalName, new EntityContainer { Entity = entity, Columns = columns }); }