public static string CreateConnectionString(EntitySetting setting, bool security = true, bool multi = true) { // Initialize the connection string builder for the // underlying provider. /*SqlConnectionStringBuilder sqlBuilder = * new SqlConnectionStringBuilder(); * * // Set the properties for the data source. * sqlBuilder.DataSource = setting.DataSource; * sqlBuilder.InitialCatalog = setting.DataCatalog; * if (!(string.IsNullOrEmpty(setting.Username) && string.IsNullOrEmpty(setting.Password))) * { * sqlBuilder.UserID = setting.Username; * sqlBuilder.Password = setting.Password; * } * sqlBuilder.IntegratedSecurity = security; * sqlBuilder.MultipleActiveResultSets = multi; //allows you to have multiple datareaders at once */ string myConnectionString = "SERVER=localhost;" + "DATABASE=zep2;" + "UID=root;" + "PASSWORD=;"; // Build the SqlConnection connection string. //return sqlBuilder.ToString(); return(myConnectionString); }
public void Reset() { List <int> removeList = new List <int>(); foreach (var item in mEntityCacheDict) { if (item.Value.hasEntityInfoComp == true) { EntitySetting entitySetting = EntitySetting.Setting[item.Value.entityInfoComp.ConfigId]; AssetManager.Release(entitySetting.ResPath); if (item.Value.hasEntityRenderComp == true) { GameObject.Destroy(item.Value.entityRenderComp.MainGo); } } removeList.Insert(0, item.Key); } for (int i = 0; i < removeList.Count; i++) { GameEntity entity = mEntityCacheDict[removeList[i]]; mEntityCacheDict.Remove(removeList[i]); entity.Release(EntityMgr.Instance); } removeList.Clear(); mEntityCacheDict.Clear(); mContextsInstance.game.DestroyAllEntities(); }
public GameEntity CreateBullet() { GameEntity entity = mContextsInstance.game.CreateEntity(); EntitySetting setting = EntitySetting.Setting[13]; entity.AddEntityInfoComp(mBulletIndex, setting.EntityType, 13); entity.AddEntityBulletMoveComp(setting.BornPos, 0, setting.MoveSpeed, false); entity.AddBoxColliderComp(setting.BoxColliderR); mEntityCacheDict[mBulletIndex] = entity; entity.Retain(EntityMgr.Instance); AssetManager.LoadGameObject <GameObject>(setting.ResPath, (UnityEngine.Object obj) => { if (entity.retainCount > 0) { GameObject model = GameObject.Instantiate <GameObject>((GameObject)obj); model.transform.SetParent(mHintRoot.transform); entity.AddEntityRenderComp((GameObject)model); } }); mBulletIndex++; return(entity); }
private void numSettingB_ValueChanged(object sender, EventArgs e) { if (!settingdirty) { EntitySetting s = entity.Settings[settingindex]; entity.Settings[settingindex] = new EntitySetting(s.ValueA, (int)numSettingB.Value); } }
private void numSettingA_ValueChanged(object sender, EventArgs e) { if (!settingdirty) { EntitySetting s = entity.Settings[settingindex]; entity.Settings[settingindex] = new EntitySetting((byte)numSettingA.Value, s.ValueB); } }
public DtoActionResult UpdateSettingValue(EntitySetting setting) { var actionResult = new DtoActionResult(); _uow.SettingRepository.Update(setting, setting.Id); _uow.Save(); actionResult.Success = true; actionResult.Id = setting.Id; return(actionResult); }
private bool searchMonster(GameEntity monster) { EntitySetting setting = EntitySetting.Setting[monster.entityInfoComp.Id]; Vector3 bornPos = setting.BornPos; Vector3 monsterPos = monster.moveComp.CurPos; float minX = bornPos.x - monster.entityAiComp.ScopeX; float maxX = bornPos.x + monster.entityAiComp.ScopeX; float minY = bornPos.z - monster.entityAiComp.ScopeY; float maxY = bornPos.z + monster.entityAiComp.ScopeY; Contexts contexts = EntityMgr.Instance.GetContexts(); HashSet <GameEntity> gameEntities = contexts.game.GetEntitiesWithEntityInfoCompEntityType(EntityType.MainPlayer); foreach (var item in gameEntities) { Vector3 mainPlayerPos = item.moveComp.CurPos; if (mainPlayerPos.x >= minX && mainPlayerPos.x <= maxX && mainPlayerPos.z >= minY && mainPlayerPos.z <= maxY) { Vector3 dir = monsterPos - mainPlayerPos; if (dir.sqrMagnitude < 1.5f) { //开始攻击 if (BattleCommandRuner.Instance.IsPuttingSkill(monster.entityInfoComp.Id) == false) { //Debug.LogError(" 开始攻击 " + monster.entityInfoComp.Id); BattleCommand command = new BattleCommand(); command.CommandType = BattleCommandType.PutSkill; command.EntityId = monster.entityInfoComp.Id; command.PutSkillInfo = new BattleCommand.CommandPutSkillInfo(); command.PutSkillInfo.SkillId = 101; BattleLoop.Instance.AddCommand(command); } } else { //移动过去 Vector3 destPos = mainPlayerPos + Vector3.Normalize(dir); //monster.moveComp.DestPos = destPos; //monster.entityAiComp.IsAIEnded = false; if (monster.moveComp.IsArrived == true) { BattleCommand command = new BattleCommand(); command.CommandType = BattleCommandType.Move; command.EntityId = monster.entityInfoComp.Id; command.MoveInfo = new BattleCommand.CommandMoveInfo(); command.MoveInfo.DestPos = destPos; BattleLoop.Instance.AddCommand(command); } } return(true); } } return(false); }
public void Handle(object obj, string propertyName, string propertyValue, EntitySetting entitySetting) { object primaryKeyId = null; try { primaryKeyId = entitySetting.IdGeneration.Generator.Generator.Generate(); ReflectionUtil.SetProperty(obj, propertyName, primaryKeyId); } catch (Exception ex) { throw new PrimaryKeyException(obj.GetType(), propertyName, primaryKeyId, ex); } }
public static string CreateEntityString(EntitySetting setting) { // Initialize the EntityConnectionStringBuilder. EntityConnectionStringBuilder entityBuilder = new EntityConnectionStringBuilder(); //Set the provider name. entityBuilder.Provider = "MySql.Data.MySqlClient;"; // Set the provider-specific connection string. entityBuilder.ProviderConnectionString = CreateConnectionString(setting); // Set the Metadata location. entityBuilder.Metadata = setting.Metadata; return(entityBuilder.ToString()); }
public void ReturnEntity(GameEntity entity) { EntitySetting entitySetting = EntitySetting.Setting[entity.entityInfoComp.ConfigId]; mEntityCacheDict.Remove(entity.entityInfoComp.Id); if (entity.hasEntityRenderComp == true) { GameObject.Destroy(entity.entityRenderComp.MainGo); } AssetManager.Release(entitySetting.ResPath); entity.Release(EntityMgr.Instance); entity.Destroy(); }
public void Open() { EntitySetting.Init(); BattleLoop.Instance.Init(); EntityMgr.Instance.Init(); SkillSetting.Init(); ViewMgr.Instance.Open(ViewNames.Main); LoadScenePrefab(); EntityMgr.Instance.CreateMainPlayer(); EntityMgr.Instance.CreateMonster(2); EntityMgr.Instance.CreateMonster(3); EntityMgr.Instance.CreateMonster(4); }
public static bool CanHandle(string propertyName, EntitySetting entitySetting) { var isPrimaryKey = propertyName == entitySetting.PrimaryKey.PrimaryKeyName; if (isPrimaryKey && entitySetting.IdGeneration.IsGeneratorEnabled) { return(false); } if (isPrimaryKey && entitySetting.IdGeneration.IsDatabaseGenerationEnabled) { return(false); } return(true); }
public void Handle(object obj, string propertyName, string propertyValue, EntitySetting entitySetting) { try { var propertyType = ReflectionUtil.GetPropertyType(obj.GetType(), propertyName); var simpleTransformation = _typeTransformationProvider.GetSimpleTransformation(propertyType); var typedPropertyValue = ReflectionUtil.IsNullableValueType(propertyType) ? simpleTransformation.TransformNullable(propertyType, propertyValue) : simpleTransformation.Transform(propertyType, propertyValue); ReflectionUtil.SetProperty(obj, propertyName, typedPropertyValue); } catch (Exception ex) { throw new PropertyTransformationException(obj.GetType(), propertyName, propertyValue, ex); } }
public GameEntity CreateEntity(int entityId) { GameEntity entity = mContextsInstance.game.CreateEntity(); EntitySetting setting = EntitySetting.Setting[entityId]; entity.AddEntityInfoComp(setting.EntityId, setting.EntityType, entityId); entity.AddMoveComp(setting.BornPos, setting.BornPos, setting.MoveSpeed, true, new Vector3(0, 0, 1), false, false); entity.AddBoxColliderComp(setting.BoxColliderR); mEntityCacheDict[entityId] = entity; entity.Retain(EntityMgr.Instance); AssetManager.LoadGameObject <GameObject>(setting.ResPath, (UnityEngine.Object obj) => { GameObject model = GameObject.Instantiate <GameObject>((GameObject)obj); model.transform.SetParent(mHintRoot.transform); entity.AddEntityRenderComp((GameObject)model); }); return(entity); }
private void updateAI(GameEntity entity) { if (entity.entityAiComp.IsAIEnded == true) { EntitySetting setting = EntitySetting.Setting[entity.entityInfoComp.Id]; float scopeX = entity.entityAiComp.ScopeX; float scopeY = entity.entityAiComp.ScopeY; float randomX = Random.Range(-scopeX, scopeX); float randomY = Random.Range(-scopeY, scopeY); Vector3 destPos = new Vector3(setting.BornPos.x + randomX, setting.BornPos.y, setting.BornPos.z + randomY); //entity.moveComp.DestPos = destPos; //entity.moveComp.IsArrived = false; BattleCommand command = new BattleCommand(); command.CommandType = BattleCommandType.Move; command.EntityId = entity.entityInfoComp.Id; command.MoveInfo = new BattleCommand.CommandMoveInfo(); command.MoveInfo.DestPos = destPos; BattleLoop.Instance.AddCommand(command); entity.entityAiComp.IsAIEnded = false; } }
public static bool CanHandle(string propertyName, EntitySetting entitySetting) { var isPrimaryKey = propertyName == entitySetting.PrimaryKey.PrimaryKeyName; // property should be primary key if (!isPrimaryKey) { return(false); } // generator should be enabled if (!entitySetting.IdGeneration.IsGeneratorEnabled) { return(false); } // database generator should be disabled if (entitySetting.IdGeneration.IsDatabaseGenerationEnabled) { return(false); } return(true); }
public void Handle(object obj, string propertyName, string propertyValue, EntitySetting entitySetting) { try { var propertyType = ReflectionUtil.GetPropertyType(obj.GetType(), propertyName); var referenceSetting = entitySetting.References.First(rd => rd.ReferenceName == propertyName); var foreignKeyId = _idMappingProvider.GetRepositoryId(referenceSetting.ReferenceType, propertyValue); if (ReflectionUtil.IsReferenceType(propertyType)) { var referenceModel = entitySetting.Repository.LoadEntity(propertyType, foreignKeyId); ReflectionUtil.SetProperty(obj, propertyName, referenceModel); } else { ReflectionUtil.SetProperty(obj, propertyName, foreignKeyId); } } catch (Exception ex) { throw new ForeignKeyException(obj.GetType(), propertyName, propertyValue, ex); } }
public static void Init() { string monsterKey = "Assets/Hero Fighter/model/prefab/Fighter Devil.prefab"; EntitySetting setting1 = new EntitySetting(1, new Vector3(0, 0, 0), EntityType.MainPlayer, 0.1f, 0.5f, "Assets/Hero Fighter/model/prefab/Fighter.prefab"); Setting[1] = setting1; EntitySetting setting2 = new EntitySetting(2, new Vector3(-7.8f, 0, 2.5f), EntityType.Monster, 0.05f, 0.5f, monsterKey); Setting[2] = setting2; EntitySetting setting3 = new EntitySetting(3, new Vector3(9f, 0, 2.5f), EntityType.Monster, 0.05f, 0.5f, monsterKey); Setting[3] = setting3; EntitySetting setting4 = new EntitySetting(4, new Vector3(0f, 0, 8.0f), EntityType.Monster, 0.05f, 0.5f, monsterKey); Setting[4] = setting4; EntitySetting setting13 = new EntitySetting(13, new Vector3(1.0f, 0, 1.0f), EntityType.Bullet, 0.5f, 0.3f, "Assets/Hero Fighter/model/prefab/Cube.prefab"); Setting[13] = setting13; }
private List <object> Transform(Type type, List <Dictionary <string, string> > inputObjectDictionary, ObjectListTransformation objectListTransformation, EntitySetting entitySetting) { return(objectListTransformation.Transform(type, inputObjectDictionary, entitySetting)); }
public List <object> Transform(Type type, List <Dictionary <string, string> > inputObjects, EntitySetting entitySetting) { var inputObjectList = inputObjects .Select(inputObject => _objectTransformation.Transform(inputObject, type, entitySetting)) .ToList(); return(inputObjectList); }
public DatabaseUpdater(EntitySetting pSettings, DatabaseTypes pType) { this._setting = pSettings; this._type = pType; }
public static bool CanHandle(string propertyName, EntitySetting entitySetting) { return(entitySetting.References.Select(rd => rd.ReferenceName).Contains(propertyName)); }
public static AccountEntity GetAccountEntity(EntitySetting setting) { string connectionstring = ConnectionStringBuilder.CreateEntityString(setting); return(new AccountEntity(connectionstring)); }
public static WorldEntity GetWorldEntity(EntitySetting setting) { string connectionstring = ConnectionStringBuilder.CreateEntityString(setting); return new WorldEntity(connectionstring); }
public void Update() { this.svg.SelectAll("text").Remove(); this.svg.SelectAll("image").Remove(); link = link.Data((D3Element)(object)linkData,// null); delegate(D3Element d) { string id = ((EntityLink)(object)d).Id; return(id); }); node = node.Data((D3Element)(object)nodeData, delegate(D3Element d) { string id = ((Entity)(((EntityNode)(object)d).SourceData)).Id; return(id); }); link.Enter() .Insert("svg:line", ".node") .Attr <Func <EntityLink, string> >("id", delegate(EntityLink d) { return(d.Id); }) .Attr("class", "link"); node.Enter().Append("svg:g") .Attr <Func <EntityNode, string> >("id", delegate(EntityNode d) { Entity entity = (Entity)d.SourceData; return(GetID(entity.Id)); }) .Attr("class", "node") .Attr("filter", "url(#blur1)") .On("click", delegate(D3Element d, int i) { HighlightNode(d); ShowInfoBox(d, true); }) .On("mouseover", delegate(D3Element d, int i) { HighlightNode(d); if (!infoBoxPinned) { ShowInfoBox(d, false); } }) .On("mouseout", delegate(D3Element d, int i) { UnHighlightNode(d); if (stickyInfoBox || infoBoxPinned) { return; } HideInfoBox(); }) .On("dblclick", delegate(D3Element d, int i) { d.Fixed = false; D3.Event.StopPropagation(); // Expand overflow nodes if there any EntityNode entityNode = (EntityNode)(object)d; vm.ExpandOverflow(entityNode); }) .Call(dragBehavior); node.Append("svg:image") .Attr("class", "chromeImage") .Attr <Func <EntityNode, string> >("xlink:href", delegate(EntityNode d) { Entity entity = ((Entity)d.SourceData); switch (entity.LogicalName) { case "account": case "contact": return("../images/network.png"); default: return(null); } } ) .Attr <Func <EntityNode, string> >("x", delegate(EntityNode d) { return(GetXY(d, 1.5)); }) .Attr <Func <EntityNode, string> >("y", delegate(EntityNode d) { return(GetXY(d, 1.5)); }) .Attr <Func <EntityNode, string> >("width", delegate(EntityNode d) { return(GetHeightWidth(d, 1.5)); }) .Attr <Func <EntityNode, string> >("height", delegate(EntityNode d) { return(GetHeightWidth(d, 1.5)); }) .Attr <Func <EntityNode, string> >("visibility", delegate(EntityNode d) { Entity entity = ((Entity)d.SourceData); switch (entity.LogicalName) { case "account": case "contact": return(null); default: return("hidden"); } }) .Attr <Func <EntityNode, string> >("filter", delegate(EntityNode d) { return(GetFilter(d)); }); node.Append("svg:image") .Attr("class", "entityImage") .Attr <Func <EntityNode, string> >("xlink:href", delegate(EntityNode d) { Entity entity = ((Entity)d.SourceData); switch (entity.LogicalName) { case "overflow": return("../images/overflow.png"); case "account": return("../images/account.png"); case "contact": return("../images/contact.png"); case "incident": return("/_imgs/Navbar/ActionImgs/Cases_32.png"); case "contract": return("/_imgs/Navbar/ActionImgs/Contract_32.png"); case "opportunity": return("/_imgs/Navbar/ActionImgs/Opportunity_32.png"); case "lead": return("/_imgs/Navbar/ActionImgs/Lead_32.png"); case "phonecall": return("/_imgs/Navbar/ActionImgs/PhoneCall_32.png"); case "email": return("/_imgs/Navbar/ActionImgs/Email_32.png"); case "task": return("/_imgs/Navbar/ActionImgs/Task_32.png"); case "appointment": return("/_imgs/Navbar/ActionImgs/Appointment_32.png"); default: // Custom entity image return("/_imgs/Navbar/ActionImgs/Documents_32.png"); } }) .Attr <Func <EntityNode, string> >("x", delegate(EntityNode d) { return(GetXY(d, 0.5)); }) .Attr <Func <EntityNode, string> >("y", delegate(EntityNode d) { return(GetXY(d, 0.5)); }) .Attr <Func <EntityNode, string> >("width", delegate(EntityNode d) { return(GetHeightWidth(d, 0.5)); }) .Attr <Func <EntityNode, string> >("height", delegate(EntityNode d) { return(GetHeightWidth(d, 0.5)); }) .Attr("filter", "url(#blur2)"); node.Append("svg:text") .Attr("class", "nodetext") .Attr <Func <EntityNode, int> >("dx", delegate(EntityNode d) { Entity entity = ((Entity)d.SourceData); switch (entity.LogicalName) { case "overflow": return(-3); default: return(-15); } }) .Attr <Func <EntityNode, int> >("dy", delegate(EntityNode d) { Entity entity = ((Entity)d.SourceData); switch (entity.LogicalName) { case "overflow": return(3); default: return(-15); } }) .Text(delegate(EntityNode d) { Entity entity = (Entity)d.SourceData; if (entity.LogicalName == "overflow") { if (d.Children != null) { return(d.Children.Count.ToString()); } return(""); } else { EntitySetting entitySetting = vm.Config.Entities[entity.LogicalName]; // If there is no name attribute setting, we'll use the name attribute so you can add an alias. string name = entity.GetAttributeValueString(entitySetting != null && entitySetting.NameAttribute != null ? entitySetting.NameAttribute : "name"); if (name != null && name.Length > 50) { name = name.Substr(0, 50) + "..."; } return(name); } }); // Exit any old links. this.link.Exit().Remove(); this.node.Exit().Remove(); force.Start(); Dictionary <string, string> uniqueKeyCache = new Dictionary <string, string>(); foreach (EntityLink l in vm.Links) { string id = l.Id; if (uniqueKeyCache.ContainsKey(id)) { Debug.WriteLine("Duplicate key " + id); } else { uniqueKeyCache[id] = id; } } foreach (EntityNode l in vm.Nodes) { string id = ((Entity)(((EntityNode)(object)l).SourceData)).Id; if (uniqueKeyCache.ContainsKey(id)) { Debug.WriteLine("Duplicate key " + id); } else { uniqueKeyCache[id] = id; } } }
public static WorldEntity GetWorldEntity(EntitySetting setting) { string connectionstring = ConnectionStringBuilder.CreateEntityString(setting); return(new WorldEntity(connectionstring)); }
public object Transform(Dictionary <string, string> inputDictionary, Type outputType, EntitySetting entitySetting) { var outputObject = Activator.CreateInstance(outputType); // Set default values foreach (var defaultValueSetting in entitySetting.DefaultValueSettings) { var propertyName = defaultValueSetting.PropertyName; var defaultValueProvider = defaultValueSetting.Provider; var defaultValue = defaultValueProvider.GetDefaultValue(); ReflectionUtil.SetProperty(outputObject, propertyName, defaultValue); } // Set values from data provider foreach (var inputKeyValuePair in inputDictionary) { var propertyName = inputKeyValuePair.Key; var propertyValue = inputKeyValuePair.Value; _propertyHandler.SetProperty(outputObject, propertyName, propertyValue, entitySetting); } return(outputObject); }
public void DoCommand(BattleCommand command) { int entityId = command.EntityId; if (command.CommandType == BattleCommandType.Move) { EntitySetting setting = EntitySetting.Setting[entityId]; GameEntity gameEntity = EntityMgr.Instance.GetGameEntity(entityId); MoveComp moveComp = gameEntity.GetComponent(GameComponentsLookup.MoveComp) as MoveComp; moveComp.DestPos = command.MoveInfo.DestPos; moveComp.IsArrived = false; moveComp.Speed = setting.MoveSpeed; moveComp.IsAniMove = false; moveComp.Forward = Vector3.Normalize(moveComp.DestPos - moveComp.CurPos); BattleCommand command1 = new BattleCommand(); command1.CommandType = BattleCommandType.PlayAni; command1.EntityId = entityId; command1.PlayAniInfo = new BattleCommand.CommandPlayAniInfo(); command1.PlayAniInfo.AniName = "walk"; BattleLoop.Instance.AddCommand(command1); } else if (command.CommandType == BattleCommandType.PutSkill) { SkillSetting setting = SkillSetting.SkillSettingDict[command.PutSkillInfo.SkillId]; GameEntity gameEntity = EntityMgr.Instance.GetGameEntity(entityId); MoveComp moveComp = gameEntity.GetComponent(GameComponentsLookup.MoveComp) as MoveComp; PutedSkillInfo skillInfo = new PutedSkillInfo(); skillInfo.EntityId = entityId; skillInfo.PutSkillTime = Time.time; skillInfo.SkillId = command.PutSkillInfo.SkillId; moveComp.Speed = 0.1f; moveComp.IsAniMove = false; moveComp.IsBlock = false; if (setting.IsBlockWalk == true) { moveComp.DestPos = moveComp.CurPos; moveComp.IsArrived = true; } if (setting.IsNeedAniMove == true) { moveComp.Speed = 0.5f; moveComp.IsArrived = false; moveComp.IsAniMove = true; moveComp.DestPos = moveComp.CurPos + moveComp.Forward * 3.0f; } if (setting.IsBulletShoot == true) { moveComp.IsBlock = true; Timer.Instance.AddTimer(BattleTimerName.BulletMove, () => { Contexts contexts = EntityMgr.Instance.GetContexts(); HashSet <GameEntity> gameEntities = contexts.game.GetEntitiesWithEntityInfoCompEntityType(EntityType.Monster); int monsterId = 1; float dist = 10000.0f; foreach (var item in gameEntities) { float diff = (item.moveComp.CurPos - gameEntity.moveComp.CurPos).sqrMagnitude; if (diff < dist) { dist = diff; monsterId = item.entityInfoComp.Id; } } if (monsterId != 1) { GameEntity bullet = EntityMgr.Instance.CreateBullet(); bullet.entityBulletMoveComp.CurPos = gameEntity.moveComp.CurPos + new Vector3(0, 2.0f, 0); bullet.entityBulletMoveComp.DestEntityId = monsterId; mPutedSkillInfos.Insert(0, skillInfo); } moveComp.IsBlock = false; if (gameEntity.moveComp.IsArrived == false) { BattleCommand command2 = new BattleCommand(); command2.CommandType = BattleCommandType.PlayAni; command2.EntityId = entityId; command2.PlayAniInfo = new BattleCommand.CommandPlayAniInfo(); command2.PlayAniInfo.AniName = "walk"; BattleLoop.Instance.AddCommand(command2); } }, 0.6f, false); } else { mPutedSkillInfos.Insert(0, skillInfo); } BattleCommand command1 = new BattleCommand(); command1.CommandType = BattleCommandType.PlayAni; command1.EntityId = entityId; command1.PlayAniInfo = new BattleCommand.CommandPlayAniInfo(); command1.PlayAniInfo.AniName = setting.AniName; BattleLoop.Instance.AddCommand(command1); } else if (command.CommandType == BattleCommandType.PlayAni) { if (command.PlayAniInfo.AniName.Equals("attacked") == true) { GameEntity gameEntity = EntityMgr.Instance.GetGameEntity(entityId); gameEntity.moveComp.IsArrived = true; Timer.Instance.AddTimer(BattleTimerName.AttackedTimer, () => { if (gameEntity.hasEntityAiComp == true) { gameEntity.entityAiComp.IsAIEnded = true; } }, 1.0f, false); } BattleRenderCommand renderCommand = new BattleRenderCommand(); renderCommand.EntityId = entityId; renderCommand.AniName = command.PlayAniInfo.AniName; BattleRenderMgr.Instance.AddCommand(renderCommand); } }
public static AccountEntity GetAccountEntity(EntitySetting setting) { string connectionstring = ConnectionStringBuilder.CreateEntityString(setting); return new AccountEntity(connectionstring); }
public void SetProperty(object obj, string propertyName, string propertyValue, EntitySetting entitySetting) { foreach (var propertyHandlerPair in _strategyDictionary) { var x = propertyHandlerPair.Key(propertyName, entitySetting); if (x) { propertyHandlerPair.Value.Handle(obj, propertyName, propertyValue, entitySetting); return; } } }