void SpawnEntities()
    {
        List <EntityScript> currentEnemies = new List <EntityScript> ();

        foreach (GameObject entity in playerList)
        {
            pcScript e = Instantiate(entity).GetComponent <pcScript> ();
            currentPlayers.Add(e);
            Debug.Log(e);
            // TODO Place them on the screen
        }

        foreach (GameObject entity in enemyList)
        {
            EntityScript e = Instantiate(entity).GetComponent <EntityScript> ();
            e.battleManager = this;
            e.InitializeCombat(currentPlayers);
            currentEnemies.Add(e);

            // TODO Place them on the screen
        }

        foreach (pcScript entity in currentPlayers)
        {
            entity.battleManager = this;
            entity.playerGUI     = playerUI;
            entity.combatGUI     = playerUI;
            entity.InitializeCombat(currentEnemies);
            // TODO Place them on the screen
        }
        activeEnemies = currentEnemies;
        turnManager.StartCombat(currentPlayers, currentEnemies);
    }