public int __decode(byte[] binData, ref int pos) { this.reports = new EntityReportArray(); this.reports.__decode(binData, ref pos); this.serverTime = Proto4z.BaseProtoObject.decodeDouble(binData, ref pos); return(pos); }
public System.Collections.Generic.List <byte> __encode() { var data = new System.Collections.Generic.List <byte>(); if (this.reports == null) { this.reports = new EntityReportArray(); } data.AddRange(this.reports.__encode()); return(data); }
public System.Collections.Generic.List <byte> __encode() { var data = new System.Collections.Generic.List <byte>(); if (this.reports == null) { this.reports = new EntityReportArray(); } data.AddRange(this.reports.__encode()); data.AddRange(Proto4z.BaseProtoObject.encodeDouble(this.serverTime)); return(data); }
public int __decode(byte[] binData, ref int pos) { this.reports = new EntityReportArray(); this.reports.__decode(binData, ref pos); return(pos); }
public SceneReportsNotice(EntityReportArray reports) { this.reports = reports; }
public SceneReportsNotice() { reports = new EntityReportArray(); }
public RefreshSpaceNotice(EntityInfoArray entitys, EntityReportArray reports, double serverTime) { this.entitys = entitys; this.reports = reports; this.serverTime = serverTime; }
public double serverTime; //服务器当前时间 public RefreshSpaceNotice() { entitys = new EntityInfoArray(); reports = new EntityReportArray(); serverTime = 0.0; }
public RefreshSceneReportsNotice(EntityReportArray reports, double serverTime) { this.reports = reports; this.serverTime = serverTime; }
public double serverTime; //服务器当前时间 public RefreshSceneReportsNotice() { reports = new EntityReportArray(); serverTime = 0.0; }