public bool DestroyIfUnlinked()
        {
            if (null == Registry || null == EntityRef.Dereference(Registry))
            {
                DestroyImmediate(gameObject, false);
                return(true);
            }

            // We got duplicated from Unity, kill self.
            return(false);
        }
        public void RefreshName()
        {
            var entity = EntityRef.Dereference(Registry);

            gameObject.name = entity?.Name ?? gameObject.name;
        }