// 协议处理函数, 新的 entity 进入视野 static private void AOINewEntity(CellAttachedInfo info) { EntityParent entity; //LoggerHelper.Debug(info.entity.Name); if (Entities.ContainsKey(info.id) || (thePlayer != null && thePlayer.ID == info.id)) { LoggerHelper.Debug("has same id entity in world"); return; } switch (info.entity.Name) { case "Avatar": //对应Avatar.def entity = new EntityPlayer(); break; default: entity = new EntityParent(); break; } entity.ID = info.id; entity.entity = info.entity; entity.SetEntityCellInfo(info); entity.OnEnterWorld(); entity.CreateModel(); OnEnterWorld(entity); }