/// <summary> /// 创建生物 /// </summary> public void CreateCreatures() { // 创建主角 HeroData heroData = new HeroData(EntityExtension.GenerateSerialId(), PlayerData.CurrentFightHeroID, CampType.Player); heroData.Position = new Vector3(15, 0, 15); EntityExtension.ShowHero(typeof(Hero), "PlayerGroup", heroData); // 创建魔力泉 IDataTable <DRMagicWater> dtMagicWater = GameEntry.DataTable.GetDataTable <DRMagicWater> (); DRMagicWater[] magicWaters = dtMagicWater.GetAllDataRows(); foreach (DRMagicWater magicWater in magicWaters) { MagicWaterData magicWaterData = new MagicWaterData(EntityExtension.GenerateSerialId(), magicWater.Id); EntityExtension.ShowMagicWater(typeof(MagicWater), "MagicWaterGroup", magicWaterData); } // 创建怪物生成器 IDataTable <DRMonsterCreater> dtMonsterCreater = GameEntry.DataTable.GetDataTable <DRMonsterCreater> (); DRMonsterCreater[] creaters = dtMonsterCreater.GetAllDataRows(); foreach (DRMonsterCreater creater in creaters) { MonsterCreaterData monsterCreaterData = new MonsterCreaterData(EntityExtension.GenerateSerialId(), creater.Id); monsterCreaterData.Position = new Vector3(3, 0, 3); EntityExtension.ShowMonsterCreater(typeof(MonsterCreater), "MonsterCreaterGroup", monsterCreaterData); } }